Occult Adventures | Rules | Occult Archetypes | Spiritualist | Geist Channeler | Emotionless

Emotionless

A geist channeler's phantom doesn't have an emotional focus; instead, it is cold and devoid of emotions. The phantom gains a number of ranks in Knowledge (arcana) and Knowledge (religion) equal to its Hit Dice. While confined in the geist channeler's consciousness, the phantom grants the geist channeler Skill Focus in each of these skills. The phantom has good Reflex and Will saves, and gains Iron Will as a bonus feat, as well as the following abilities.

Unnerving Touch (Su)As a standard action, a geist channeler's phantom can make a melee touch attack against a living creature, even if that creature is corporeal. If the attack hits, the target is shaken for 1d4+1 rounds. A successful Will save (DC = 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modifier) negates this effect. At 5th level, when the phantom can damage corporeal creatures with its slam attack, its slam attacks against living corporeal creatures gain this ability. Multiple attacks against the same creature don't cause the creature to become frightened. This is a mind-affecting fear effect.

Poltergeist's Knack (Sp)At 7th level, a geist channeler's phantom can use telekinesis as a spell-like ability. It can use only the sustained force and violent thrust versions of this spell. The phantom can use this ability three times per day, plus one additional time at 10th level and every 3 levels thereafter (maximum seven times per day at 19th level). Its caster level for this spell-like ability is equal to the phantom's Hit Dice.

Spectral Protection (Su)At 12th level as a standard action, while a geist channeler's phantom is confined within his psyche, he can call upon its power to project an aura of spectral energy that prevents incorporeal creatures from approaching him. This takes the form of a 30-foot-radius emanation centered on the geist channeler. Any incorporeal creature attempting to enter this area must succeed at a Will save (DC = 10 + 1/2 the geist channeler's spiritualist class level + the geist channeler's Wisdom modifier) or be unable to do so. This ability can be used only defensively, not aggressively; forcing the aura against an incorporeal creature collapses the aura. The geist channeler can use this ability for a number of minutes per day equal to his spiritualist level. The minutes don't need to be continuous, but must be spent in 1-minute increments.

Malevolent Possession (Sp)At 17th level, a geist channeler's phantom can invade the bodies of other creatures. This functions as possession. To use this ability, the phantom must be adjacent to the target. The target can resist the effect with a successful Will save (DC = 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modifier). The phantom can use this ability once per day.

This ability modifies the phantom and replaces the phantom's emotional focus.