Occult Adventures | Rules | Occult Rewards

Occult Rewards

Occult Rewards

This section details new gear and magic items for the Pathfinder RPG. A number of these items complement the class features and abilities of the new classes presented in this book, and others improve characters' ability to use occult skill unlocks, but most of these items are useful in many different situations. Spells and items marked with an asterisk (*) are introduced in this book.

Adventuring Gear

The items found on the Adventuring Gear table are described below, along with any special benefits they provide to the user ("you").

Kits

This section includes kits of preselected gear for each character class in Occult Adventures and for other specific purposes. GMs can use the kits to quickly round out an NPC's gear. Players can use them to equip new PCs in a hurry or provide gear to cohorts, followers, minions, and hirelings. The listed price for each kit includes a discount for purchasing these items as a group. Items in a kit that are used up, destroyed, or lost cost the full price to replace.

Adventuring Gear

Adventuring Gear
ItemPriceWeight
Artist's poster15 gp
Aura goggles15 gp1 lb.
Automatic writing planchette25 gp
Censer5 gp1/2 lb.
Dowsing rod10 gp1 lb.
Fraudulent medium's kit50 gp10 lbs.
Hoodwink cowl75 gp3 lbs.
Hypnotist's locket (locket)15 gp1 lb.
Hypnotist's locket (pocket watch)250 gp1 lb.
Incense (10 sticks)7 sp
Kineticist's kit8 gp22 lbs.
Medium's kit40 gp14 lbs.
Mesmerist's kit35 gp26-1/2 lbs.
Occult reference material80 gp1 lb.
Occultist's implement10 gp1/2 lb.
Occultist's kit45 gp32-1/2 lbs.
Performer's token2 sp
Phrenologist's kit50 gp5 lbs.
Portable solarium800 gp35 lbs.
Portable sweat lodge25 gp25 lbs.
Prismatic crystal30 gp1/2 lb.
Prognostication manual30 gp3 lbs.
Psychic's kit35 gp27 lbs.
Psychometrist's gloves10 gp5 lbs.
Ritual bell2 gp1 lb.
Spirit trumpet25 gp1 lb.
Spiritualist's kit50 gp34 lbs.
Straitjacket (common)5 gp1 lb.
Straitjacket (masterwork)50 gp1 lb.
Talking board15 gp2 lbs.
Ventriloquist's dummy100 gp7 lbs.
Wind chime1 gp1 lb.

Artist's Poster

Aura:
CLl:
Price: 15 gp
Weight: &mdash

This illustrated piece of paper typically measures 24 inches wide and 32 inches long. An artist's poster is typically used as an advertisement that can be easily seen by crowds of people. Placing a poster within a settlement grants creatures a +1 circumstance bonus on Diplomacy checks to gather information regarding the subject of the poster. If the settlement's population is greater than 1,000 people, one additional poster must be placed for every additional 1,000 people (or portion thereof) to gain the bonus. The cost of this item includes commissioning an artist of appropriate talent to complete the poster, and copies of the poster beyond the first cost 5 sp each.

Aura Goggles

Aura:
CLl:
Price: 15 gp
Weight: 1 lb.

These leather goggles have dark, purple-hued lenses coated with a special alchemical substance that reveals particular psychic spectrums. To provide any benefit, the goggles must be continuously worn for 1 hour, during which time the wearer takes a –2 penalty on all sight-based Perception checks. After this 1-hour period, the user can remove the goggles to gain a +2 circumstance bonus on Perception checks for the read aura occult skill unlock. This benefit fades after 1 hour.

Automatic Writing Planchette

Aura:
CLl:
Price: 25 gp
Weight: &mdash

This finely crafted, heart-shaped wooden board has two delicate wheels and a small aperture to hold a pencil, which acts as the board's third leg. Typically used on a tabletop covered in butcher's paper, the device scribbles out mysterious messages when employed by a creature using the automatic writing occult skill unlock, and provides a +2 circumstance bonus on the Linguistics check. When used to channel certain haunts capable of communication, the planchette doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages. These benefits do not stack with those of other items that confer similar benefits (such as a talking board).

Censer

Aura:
CLl:
Price: 5 gp
Weight: 1/2 lb.

This metal container comes with a small removable lid, and holds a small crucible in which to burn incense. Used in religious ceremonies or rituals, a censer can hold up to 10 pieces of incense, and burns 1 piece per hour when lit.

Dowsing Rod

Aura:
CLl:
Price: 10 gp
Weight: 1 lb.

Made from specially crafted materials, a dowsing rod is used by the psychically attuned to locate water, find graves, or uncover minerals. Most commonly manufactured from forked branches cut from hazel, peach, or willow trees, dowsing rods can also come in other forms, such as bent, L-shaped rods of charged cold iron. Though a dowser can use any forked twig found in nature for dowsing, these specially prepared rods provide a +2 circumstance bonus on Survival checks for the dowsing occult skill unlock.

Fraudulent Medium's Kit

Aura:
CLl:
Price: 50 gp
Weight: 10 lbs.

This large suitcase contains a plethora of items useful to anyone pretending to channel spirits. The case contains candles, mirrors, and 10-foot-long telescoping rods, as well as a selection of specialty items: rigged chalkboards for spirit writing, mundane spirit trumpets for transmitting spirit voices, lengths of gaffed ropes for binding mediums during test seances, and luminous paints and ribbons of fine gauze for fake spectral manifestations.

Using the materials that are included with this kit provides a +2 circumstance bonus on Bluff, Escape Artist, and Sleight of Hand checks to imitate seances, spirit writing, or other occult practices.

Hoodwink Cowl

Aura:
CLl:
Price: 75 gp
Weight: 3 lbs.

This uncomfortable mask consists of a black cloth hood, padded leather earmuffs, and shuttered goggles that block vision. A creature wearing a hoodwink cowl is blinded and deafened, and it takes a –10 penalty on all other Perception checks.

Hypnotist's Locket

Aura:
CLl:
Price: varies
Weight: 1 lb.

A small, elliptical metal case containing a small portrait or keepsake, a hypnotist's locket can be attached to a belt or worn as a pendant. When hanging from a metal chain, a hypnotist's locket grants a +2 circumstance bonus on Diplomacy checks for the hypnotism occult skill unlock.

A hypnotist's locket can also come in the form of a pocket watch. It can be worn the same way, still includes a space for a portrait or keepsake, and adds the same bonus for hypnotism, but it also functions as a timepiece.

Incense

Aura:
CLl:
Price: 7 SP
Weight: &mdash

This aromatic resin is imbued with fragrant oils and formed into sticks, cones, or balls. It's often burned in religious ceremonies or during meditation. A piece of incense burns for 1 hour.

Kineticist's Kit

Aura:
CLl:
Price: 8 gp
Weight: 22 lbs.

This kit includes a backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin.

Medium's Kit

Aura:
CLl:
Price: 40 gp
Weight: 14 lbs.

This kit includes tools that aid in contacting supernatural beings. It includes an automatic writing planchette, candles (10), candlesticks (10), holly and mistletoe, incense (10 sticks), a scholar's outfit, a spell component pouch, and a wooden holy symbol.

Mesmerist's Kit

Aura:
CLl:
Price: 35 gp
Weight: 26-1/2 lbs.

This kit includes a backpack, a bedroll, a belt pouch, an entertainer's outfit, flint and steel, a hypnotist's locket, ink (1 ounce), an inkpen, an iron pot, stationery, torches (10), trail rations (5 days), and a waterskin.

Occult Reference Material

Aura:
CLl:
Price: 80 gp
Weight: 1 lb.

These books come in all manner of shapes and sizes, from hardbound, illustrated manuscripts to collections of journals, notes, and scrolls from multiple authors. When used as a reference (an action that typically requires 1d4 minutes of searching the text), occult reference material grants a +2 circumstance bonus on Knowledge checks related to the occult topic covered by that manual. Some common topics for occult reference materials include astral projection, auras, dreams, ley lines, medium spirits, and rituals. Occult reference materials devoted to general subjects—such as spirits as a whole—provide an overview but don't give enough detail to grant a skill bonus.

Occultist's Implement

Aura:
CLl:
Price: 10 gp
Weight: 1/2 lb.

This bauble, bit of clothing, or relic has some minor historical significance. Though not especially valuable, it's useful to an occultist, who can use it as an implement. Any such item is nonmagical, even if it appears to be a rod or wand. Implements that already have a mundane version with a price higher than 10 gp (such as armor, shields, weapons, and harrow decks) use their normal item entries instead of this catchall.

Occultist's Kit

Aura:
CLl:
Price: 45 gp
Weight: 32-1/2 lbs.

This kit includes a backpack, a bedroll, a belt pouch, chalk (10 pieces), flint and steel, ink (1 ounce), an inkpen, an iron pot, a journal, occultist's implements (2), torches (10), trail rations (5 days), and a waterskin.

Performer's Token

Aura:
CLl:
Price: 2 SP
Weight: &mdash

Most commonly shaped like a coin, a performer's token is a small keepsake given out by stage performers prior to their presentations or used as a token of admission to closed-door performances. Similar tokens are also issued by mediums as calling cards prior to performing a seance.

Phrenologist's Kit

Aura:
CLl:
Price: 50 gp
Weight: 5 lbs.

This leather doctor's bag contains all the accoutrements a phrenologist needs to measure skulls. This kit contains several metal skull calipers of various sizes, a labeled chalkware bust of a humanoid head, and numbered charts of skulls of various species. The kit provides a +2 circumstance bonus on Knowledge (arcana) checks for the phrenology occult skill unlock.

Portable Solarium

Aura:
CLl:
Price: 800 gp
Weight: 35 lbs.

This long, wooden case contains a complicated framework of brass armatures, balance weights, a foldable mat, and purple-hued lenses of various shapes and sizes. When assembled, the case becomes a small bed over which looms a complicated, slowly revolving array of lenses that filter sunlight onto the mat below. Only usable on bright, sunny days, the solarium has enough room for one Medium or two Small creatures to recline beneath its lens array and bask in the healing rays of the filtered natural light. The solarium can be used in conjunction with the long-term care use of the Heal skill. Subjects who bask in the filtered light for an 8-hour rest period recover 1 additional hit point per level or 1 additional ability score point if their caregivers succeed at the required Heal check.

Portable Sweat Lodge

Aura:
CLl:
Price: 25 gp
Weight: 25 lbs.

This large leather wrap contains a foldable wooden framework that sits on stilts, pliable slats of birch bark, additional leather rolls, and consecrated stones. When assembled, the resulting hut is a small dome, suitable as a tent shelter and large enough to fit two crouching Medium humanoids or four Small humanoids. When the stones are heated and water is poured over them to create a thick steam, the hut becomes a sweat lodge for healing ceremonies, and provides a +2 circumstance bonus on Heal checks for the faith healing occult skill unlock.

Prismatic Crystal

Aura:
CLl:
Price: 30 gp
Weight: 1/2 lb.

This chunk of crystal shines with the colors of the rainbow. A prismatic crystal can be used as a focus for the read aura occult skill unlock to reduce the time needed to read an aura from 10 minutes to 5 minutes. When held by psychic creatures, these crystals also emit light in a small area, increasing the light level in a 10-foot radius by one step (darkness becomes dim light, and dim light becomes normal light). A prismatic crystal can't increase the light level above normal light.

Prognostication Manual

Aura:
CLl:
Price: 30 gp
Weight: 3 lbs.

This small but thick booklet contains information on a specific form of folk divination, such as cartomancy, cheiromancy, crystallomancy, or horoscopy. Using such a book while reading a creature's fortune reduces the time needed to read that fortune by 2 minutes. When used as part of a Sense Motive check for the prognostication occult skill unlock, this book grants a +2 circumstance bonus. If the fortunetelling method requires a particular item, such as a deck of cards for cartomancy or animal bones for osteomancy, that item provides a +2 circumstance bonus that doesn't stack with the bonus provided by the prognostication manual.

A prognostication manual is useful primarily for cheiromancy (palm reading), horoscopy, and other methods that don't require special equipment.

Psychic's Kit

Aura:
CLl:
Price: 35 gp
Weight: 27 lbs.

This kit includes a backpack, a bedroll, a belt pouch, flint and steel, a prismatic crystal, torches (10), trail rations (5 days), and a waterskin.

Psychometrist's Gloves

Aura:
CLl:
Price: 10 gp
Weight: 5 lbs.

These layered lambskin gloves are specially designed and psychically attuned to increase the tactile sensitivity of the wearer's hands. To provide any benefit, the gloves must be worn for 8 uninterrupted hours. All Dexterity skill checks requiring the use of the hands take a –2 penalty as long as the gloves remain on. After this 8-hour period, the user can remove the gloves to gain a +2 circumstance bonus on Appraise checks for the psychometry occult skill unlock. This benefit fades after 1 hour.

Ritual Bell

Aura:
CLl:
Price: 2 gp
Weight: 1 lb.

This large, handheld silver bell has a long wooden handle. Ritual bells are typically used for ceremonial purposes, often as a means of getting the attention of large audiences. Each ritual bell is specifically engraved, often denoting its origin with a particular cult or sect.

Spirit Trumpet

Aura:
CLl:
Price: 25 gp
Weight: 1 lb.

This telescopic horn is constructed of thin sheets of tin rolled into concentric cones, and measures about 3 feet long when fully extended. Primarily used by fraudulent mediums to disguise the true source of mysterious voices in darkened seance chambers, these trumpets add 1 to the DCs of saving throws to disbelieve the effects of the ghost sound and ventriloquism spells. When used to channel a haunt capable of communication, a spirit trumpet doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages.

Spiritualist's Kit

Aura:
CLl:
Price: 50 gp
Weight: 34 lbs.

This kit includes a backpack, a bedroll, a belt pouch, a censer, a flask of ectoplasmic residue, flint and steel, incense (10 sticks), an iron pot, magnetized paper, torches (10), trail rations (5 days), and a waterskin.

Straitjacket

Aura:
CLl:
Price: varies
Weight: 1 lb.

Fashioned of durable canvas and leather straps, this instrument of restraint prevents its wearer from using his arms entirely. Properly binding a creature in a straitjacket requires 1 minute, and the creature must be willing or helpless. This time can be reduced to 5 rounds, but doing so lowers the DC to escape the restraints by 5. A creature wearing a straitjacket gains the grappled condition, except it is able to move. Escaping from the straitjacket requires a successful DC 28 Escape Artist check (DC 30 for a masterwork straitjacket.)

Talking Board

Aura:
CLl:
Price: 15 gp
Weight: 2 lbs.

This thin, rectangular wooden board is printed with an arching array of alphabetical letters, numbers, and short affirmative and negative messages. Paired with a small, heart-shaped pointer on short wooden legs, this device enables communication with spiritual entities or the user's deep subconscious mind. A talking board can be used in place of a pencil and paper or a writing planchette when attempting a Linguistics check with the automatic writing occult skill unlock, and provides a +2 circumstance bonus on such checks. In addition, given the size of the board, the user can work in conjunction with another psychically sensitive creature who can bolster the attempt with a successful aid another check.

A user can also use the board alone to initiate the recall memory use of the hypnotism occult skill unlock. The user attempts the skill check as normal, with herself as the subject, and receives a +2 circumstance bonus on the check.

When used to channel a haunt capable of communication, a talking board doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages.

Though a talking board can be used for some of the same functions as other gear (such as automatic writing planchettes and hypnotist's lockets), these items can't be used in unison to gain multiple bonuses or increase the rate of communication with a haunt to more than double.

Ventriloquist's Dummy

Aura:
CLl:
Price: 100 gp
Weight: 7 lbs.

A ventriloquist's dummy is made of finely sculpted and painted wood, shaped and dressed like a typical humanoid, and sized at roughly 2 feet. An insert in the back of the dummy allows a Small or Medium creature to manipulate it with one arm. When used as part of a routine, a ventriloquist's dummy adds a +2 circumstance bonus on Perform (comedy) checks.

Wind Chime

Aura:
CLl:
Price: 1 gp
Weight: 1 lb.

Made up of a series of suspended bells, tubes, or rods, a wind chime is constructed out of metal or wood. Often hung outside buildings by the superstitious to deter spirits, a wind chime can also act as a makeshift alarm.

Alchemical Items

Many people interested in the occult also dabble in the practice of alchemy. The following alchemical items can be created by a character with the Craft (alchemy) skill; the DC to craft each item is listed in the table below.

Alchemical Items

Alchemical Items
ItemCostWeightCraft DC
Ectoplasmic residue20 gp2 lbs.25
Magnetized paper11 gp1 lb.15
Snake oil20 gp20

Ectoplasmic Residue

Aura:
CLl:
Price: 20 gp
Weight: 2 lbs.

This flask is filled with the detritus of minor ectoplasmic phantoms and similar creatures. You can throw a flask of ectoplasmic residue as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals no damage, but the target must succeed at a DC 13 Will save or be shaken for 1d4 rounds. Every creature within 5 feet of the point where the flask hits must succeed at a DC 13 Will save or be shaken for 1 round. This is a mind-affecting fear effect.

Magnetized Paper

Aura:
CLl:
Price: 11 gp
Weight: 1 lb.

These specially charged pieces of parchment come in small packages containing seven sheets. Psychically attuned to the specific magnetic fluids a living creature needs to part the ethereal veil, these sheets add a 5% bonus to the chance of creating meaningful writing for the automatic writing occult skill unlock. This use consumes one sheet of the paper, and only one sheet can be used per attempt.

Snake Oil

Aura:
CLl:
Price: 20 gp
Weight: &mdash

This mildly toxic liniment numbs flesh and can soothe injuries. Though the tincture is actually poisonous, an imbiber who avoids becoming poisoned recovers from minor injuries.

Snake Oil

Type poison (contact)

Save Fortitude DC 12

Onset 1 round

Frequency 1/minute for 5 minutes

Effect On a failed save, snake oil deals 1 point of nonlethal damage. However, on a successful save, the toxin heals 1d6 points of nonlethal damage

Cure 1 save

Magic Items

The magic items in these sections are divided into the categories outlined in Pathfinder RPG Ultimate Equipment, so you can use them with the treasure generator detailed in that book. If you're running an adventure that features an NPC with levels in one of the classes introduced in Occult Adventures, or you have a PC with levels in one of these classes, when determining treasure, consider either using items from this section before rolling randomly on the treasure generator, or adding these items to the treasure generator.

Rings

Rings bestow magical powers upon their wearers. Anyone can use a ring, but a character can gain the benefits of only two magic rings at a time.

Rings

Rings
Greater Major RingPrice
Ring of psychic mastery50,000 gp
Ring of the hidden psyche160,000 gp

Ring of Psychic Mastery

Aura: strong (no school)
CLl: 14th
Price: 50,000 gp
Weight: -

The large sapphire that adorns this platinum ring darkens in hue as its wearer depletes her psychic spellcasting potential. The gem turns black when the wearer's daily spells are exhausted or if the wearer has no ability to cast psychic spells. A ring of psychic mastery grants the caster 1 additional psychic spell per day for each spell level from 1st to 4th that she is capable of casting.

Ring of the Hidden Psyche

Aura: strong (no school)
CLl: 18th
Price: 160,000 gp
Weight: -

This ring resembles a ring of psychic mastery, but its flawless sapphire serves as a vessel for the wearer's soul. It possesses all the abilities of a ring of psychic mastery in addition to the following effects.

The wearer's soul instantly enters the ring upon the wearer's death, even if her body is utterly destroyed. This counts as an object possession spell, except that the possessing soul cannot animate the ring and must instead wait for someone to wear it. From inside the ring, she can attempt a greater possession on anyone who voluntarily wears the ring (Will DC 23 negates). A successful save against the greater possession effect renders the new wearer immune to further such attempts for 24 hours. Dispelling the object possession effect on the ring banishes the soul from the ring to its appropriate afterlife. Otherwise, a soul can remain in the ring indefinitely. While in the ring, the soul knows when a creature has put on the ring. The soul can't otherwise sense the area around it or take actions other than attempting the greater possession effect.

A ring of the hidden psyche resists attempts to discern its true nature. detect magic reveals only the properties of a ring of psychic mastery, though identify or stronger magic can reveal the ring's full powers if the caster succeeds at a DC 23 Will save.

Rods

Rods are scepterlike devices that have unique magical powers and usually do not have any charges. Anyone can use a rod (though metamagic rods have no effect when used by creatures that cannot cast spells). Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Rods

Rods
Lesser Medium RodsPrice
Furious metamagic rod, lesser3,000 gp
Logical metamagic rod, lesser3,000 gp
Scarring metamagic rod, lesser3,000 gp
Refocusing rod5,000 gp
Fearsome metamagic rod, lesser9,000 gp
Traumatic metamagic rod, lesser9,000 gp
Furious metamagic rod11,000 gp
Logical metamagic rod11,000 gp
Scarring metamagic rod11,000 gp
Lesser Major RodsPrice
Furious metamagic rod, greater24,500 gp
Logical metamagic rod, greater24,500 gp
Scarring metamagic rod, greater24,500 gp
Overflowing rod25,000 gp
Witching rod31,000 gp
Fearsome metamagic rod32,500 gp
Traumatic metamagic rod32,500 gp
Greater Major RodsPrice
Fearsome metamagic rod, greater73,000 gp
Traumatic metamagic rod, greater73,000 gp
Hollow rod121,500 gp
Caduceus rod142,000 gp

Caduceus Rod

Aura: strong conjuration and transmutation
CLl: 12th
Price: 142,000 gp
Weight: 3 lbs.

Two entwined wooden snakes run the length of this laurel rod, which is capped with a pair of brass wings. This mystical implement gives its possessor a +5 insight bonus on Craft (alchemy) checks and a +1 insight bonus on attack and damage rolls with alchemical items, including alchemists' bombs. When it's held in hand, the caduceus rod can be invoked five times per day to grant one of the following boons, each of which counts as a 6th-level spell-like ability.

Awaken

The rod awakens all sleeping creatures within a 40-foot-radius burst centered on the wielder. Creatures in the burst gain immunity to sleep effects for 1 minute.

Exchange

Fearsome Metamagic Rod

Aura: strong (no school)
CLl: 17th
Price: varies
Weight: 1 lb.

The wielder of this rod can cast up to three spells per day that make enemies shaken as though using the Fearsome Spell feat.

Scrolls

Scrolls are divided based on the type of magic used to create the scroll; psychic spellcasters create psychic scrolls in much the same way arcane spellcasters create arcane scrolls and divine spellcasters create divine scrolls. Psychic scrolls follow all the same rules as other scrolls. A psychic scroll is a spell completion item that requires the user to decipher and read the scroll. The user must also provide all necessary components except material and focus components (which were provided by the scroll's creator). This includes thought and emotion components.

Normally, there's a 70% chance a scroll will be arcane and a 30% chance it will be divine. When determining treasure randomly in a game that includes psychic magic, use the table below instead.

Artifacts

Unlike normal magic items, artifacts are not easily destroyed (and are impossible for PCs to create). Instead of construction information, each artifact includes one possible means by which it might be destroyed.

Artifacts should never be purchased or found as part of a random treasure hoard. When placing an artifact in your game, be sure to consider its impact, but also keep in mind that artifacts are fickle objects, and if they become too much of a nuisance, they can easily become lost once more.

Loading more... (55)