Occult Adventures | Spells | Charge Object

Charge Object

School: transmutation [] ()
Domain:
Level: Medium: 1; Mesmerist: 1; Occultist: 1; Psychic: 1; Spiritualist: 1
Components: V, S
Casting time: 10 minutes
Range: touch
Duration: permanent
Saving Throws: none; see text
Spell Resistance: no
Target: object touched

Description: Infuse psychic energy and ownership history into an item.

You charge an item with minor psychic energy. The item can be detected by the detect psychic significance spell. If you wish, you can imprint the item with your ownership history. Spells such as object reading and uses of the psychometry occult skill unlock can reveal any information about yourself you impart into the object, including your name, alignment, profession, and a summary of your experiences with the item. You can't impart false information into the object, but you can omit any details you'd prefer not to divulge. If the target object is already psychically charged, you can add more information to it, but you can't use charge object to erase existing psychic information.