Buildings
Below are example buildings and their component rooms. Note that many of these buildings can also be found in the kingdom-building rules.
An institution of higher learning.
The laboratory and home for a creator of potions, poisons, and alchemical items.
A large public structure for competitions, demonstrations, team sports, or bloodsports.
Bank
A secure building for storing coins and valuables, and for making loans to those in need.
A center for artistic learning in the visual and performing arts, literature, music, and lore.
A building to house guards, militias, or other military forces.
A secret shop that buys and sells a variety of shady, dangerous, and illicit wares.
A building for beer and ale brewing, winemaking, distilling, or some similar use.
A large warren of offices for clerks and record-keepers working for a guild or government.
The home and laboratory for a spellcaster.
An elaborate fortified home, a noble's retreat, or the heart of a settlement's defenses.
A center of religious and spiritual leadership.
A building where cases are heard and disputes resolved according to the rule of law by generally impartial justices.
An establishment for dancing, drinking, and consorting with attractive people. It is often a place where members of different social classes can intermingle discreetly, sometimes using masks or other disguises.
The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like.
Farm
A small family farm or ranch.
Fort
A fortified outpost for bandits, mercenaries, soldiers, or dangerous humanoids.
A large building to house armies, train guards, and recruit militias; it is larger and more versatile than a Barracks.
A place to store grain and food.
A plot of land where the dead are buried and honored.
The headquarters for a guild or similar organization.
The workshop and home of a gardener, healer, poisoner, or potion crafter.
A building designated as a place for healing the sick.
A small cottage that can house up to two adults or a new family.
Inn
A place for visitors to stay and rest.
Jail
A fortified structure for confining criminals.
A large building containing an archive of books.
A shop that specializes in expensive wares and luxuries.
A shop that specializes in buying and selling magic items, spells, and magical remedies.
An institution for training students in the magical arts.
A huge manor housing a rich family and its servants.
A large park stocked with exotic animals and magical beasts.
An institution dedicated to the study of war and the training of elite soldiers and officers.
Mill
A building used to cut lumber or grind grain.
Mint
A secure building where coinage is minted and standard weights and measures are kept.
A cloister for meditation and study.
A statue of a famous person, a memorial for fallen warriors, or a public display of art.
A place to display art and artifacts both modern and historical.
A sprawling manor with luxurious grounds.
A high dome or tower with optical devices for viewing the heavens.
A place for taking care of a large number of orphans.
A grand edifice and grounds demonstrating wealth, power, and authority to the world.
Pier
Warehouses and workshops for docking ships and handling cargo and passengers.
A place for educating children and young adults.
Shop
A general store.
A shrine, idol, sacred grove, or similar holy site.
An armorsmith, blacksmith, or weaponsmith.
Stable
A structure for housing or selling horses and other mounts.
Barns and pens where herd animals are stored and prepared for nearby slaughterhouses.
A structure where workers prepare hides and leather.