Ultimate Campaign | Rules | Downtime | Buildings And Organizations | Buildings and Organizations | Organizations

Organizations

This section details several standard organizations, the cost of creating them, and which teams from the downtime system you can recruit to form them. Unless you own a building where these people can reside, they have their own homes.

Artisans' Guild

Artisans and assistants who create quality goods.

Bounty Hunters

Fighters trained to find and capture criminals and escapees.

Brute Squad

A gang of well-armed professionals who throw their weight around on your behalf.

Cabal

A study group of peers and apprentices devoted to arcane mysteries and research.

Caravan Crew

Travelers skilled in loading, transporting, and unloading trade goods from animals, wagons, and ships.

Cult

A splinter religion or secret society that believes yours is the true faith.

Entourage

Friends and toadies who take care of your eating, sleeping, travel, and entertainment arrangements.

Fight Club

A possibly illegal association of boxing aficionados.

Hunting Party

The necessary guides and assistants for sport hunting.

Mercenary Company

A well-armed group of warriors who are loyal to you, and who are paid to guard or fight.

Ship Crew

The crew of a small sailing vessel.

Theater Company

Performers, set dressers, and costumers for an acting troupe or similar group.

Thieves' Guild

A band of criminals and thugs who commit illegal acts.

Vagabonds

Unsavory wanderers skilled at stage magic, fortunetelling, rigged games, and snake oil.