Ultimate Combat | Rules | Mastering Combat | Firearms | Firearm Magic Items | Magic Firearm Special Abilities

Magic Firearm Special Abilities

The following special abilities are exclusively for firearms.

Lucky

Aura: moderate transmutation
CLl: 8th
Price: +1 bonus
Weight:

Description

This special ability can only be placed on one-handed or two-handed firearms. A lucky firearm has its own magical reservoir of grit. Usually this grit is stored within the marks of an engraving or in a trinket that hangs from the firearm. Often these marks take the form of holy symbols or fetishes, but such a reservoir can take just about any form. This reservoir holds 1 grit point, which is refreshed at the start of each day. Whether or not the wielder of a lucky firearm has any deeds, she can always spend 1 grit point from the lucky firearm to reroll an attack from it that would result in a misfire. When the wielder does so, she must take the second result, even if that attack roll also results in a misfire.

Lucky, Greater

Aura: moderate enchantment
CLl: 12th
Price: +3 bonus
Weight:

Description

This special ability can only be placed on one-handed or two-handed firearms. A greater lucky firearm is nearly identical to a lucky gun, but its reservoir holds 3 grit points instead of 1. A firearm cannot have both this special ability and the lucky special ability.

Reliable

Aura: moderate transmutation
CLl: 8th
Price: +1 bonus
Weight:

Description

This special ability can only be placed on firearms. A reliable firearm is enchanted so that it is less likely to jam than other firearms. This enchantment reduces the misfire value of the affected firearm by 1 (minimum 0). This reduction occurs after any increases are calculated for firing with the broken condition, or for any other effect that might increase the misfire value of a firearm.

Reliable, Greater

Aura: moderate enchantment
CLl: 12th
Price: +3 bonus
Weight:

Description

This special ability can only be placed on one-handed or two-handed firearms. A greater reliable firearm is enchanted so as to be less likely to jam than other firearms. It reduces the misfire value of the affected firearm by 4 (minimum 0). This reduction occurs after any increases are calculated for firing with the broken condition, or for any other effect that might increase the misfire value of a firearm. A firearm with greater reliable cannot have the reliable special ability.