Ultimate Equipment | Rules | Arms And Armor | Weapons | Weapon Descriptions

Weapon Descriptions

Weapons in this section are listed alphabetically by their full names. A few weapons had their names altered to be consistent with how other weapons are named; for example: "flail" and "heavy flail," are now called "light flail" and "heavy flail."

Simple Weapons

Simple Weapons
Unarmed AttacksPriceDmg (S)Dmg (M)CriticalRangeWeightTypeSpecial
Unarmed strike1d21d3×2BNonlethal
Light Melee Weapons
Battle aspergillum5 gp1d41d6×24 lbs.BSee text
Brass knuckles1 gp1d21d3×21 lb.BMonk, see text
Cestus5 gp1d31d419–20/×21 lb.B or PMonk, see text
Dagger2 gp1d31d419–20/×210 ft.1 lb.P or S
Gauntlet2 gp1d21d3×21 lb.B
Light mace5 gp1d41d6×24 lbs.B
Punching dagger2 gp1d31d4×31 lb.P
Sickle6 gp1d41d6×22 lbs.STrip
Spiked gauntlet5 gp1d31d4×21 lb.P
Wooden stake1d31d4×210 ft.1 lb.P
One-Handed Melee Weapons
Club1d41d6×210 ft.3 lbs.B
Heavy mace12 gp1d61d8×28 lbs.B
Mere club2 gp1d31d4×22 lbs.B or PFragile
Morningstar8 gp1d61d8×26 lbs.B and P
Shortspear1 gp1d41d6×220 ft.3 lbs.P
Two-Handed Melee Weapons
Bayonet5 gp1d41d6×21 lb.P
Boar spear5 gp1d61d8×28 lbs.PBrace, see text
Longspear5 gp1d61d8×39 lbs.PBrace, reach
Quarterstaff1d4/1d41d6/1d6×24 lbs.BDouble, monk
Spear2 gp1d61d8×320 ft.6 lbs.PBrace
Ranged Weapons
Blowgun2 gp11d2×220 ft.1 lb.P
Dart5 sp1d31d4×220 ft.1/2 lb.P
Heavy crossbow50 gp1d81d1019–20/×2120 ft.8 lbs.P
Javelin1 gp1d41d6×230 ft.2 lbs.P
Light crossbow35 gp1d61d819–20/×280 ft.4 lbs.P
Sling1d31d4×250 ft.B
Underwater heavy crossbow100 gp1d81d1019–20/×2120 ft.8 lbs.P
Underwater light crossbow70 gp1d61d819–20/×280 ft.4 lbs.P

Martial Weapons

Martial Weapons
Light Melee WeaponsPriceDmg (S)Dmg (M)CriticalRangeWeightTypeSpecial
Butterfly sword (2)20 gp1d31d419–20/×21 lb.SMonk
Dogslicer8 gp1d41d619–20/×21 lb.SFragile
Gladius15 gp1d41d619–20/×23 lbs.P or SPerformance
Handaxe6 gp1d41d6×33 lbs.S
Iron brush2 gp1d21d3×210 ft.P
Jutte8 gp1d41d6×21 lb.BDisarm, monk
Kerambit2 gp1d21d3×3S
Kukri8 gp1d31d418–20/×22 lbs.S
Light hammer1 gp1d31d4×220 ft.2 lbs.B
Light pick4 gp1d31d4×43 lbs.P
Light shield9 gp1d21d3×2SpecialB
Lungchuan tamo5 gp1d31d4×210 ft.1 lb.P or SMonk
Sap1 gp1d41d6×22 lbs.BNonlethal
Shang gou6 gp1d31d4×21 lb.SDisarm or trip, monk
Shortsword10 gp1d41d619–20/×22 lbs.P
Spiked armor+50 gp1d41d6×2SpecialP
Spiked light shield+50 gp1d31d4×2SpecialP
Starknife24 gp1d31d4×320 ft.3 lbs.P
Throwing axe8 gp1d41d6×210 ft.2 lbs.S
Tonfa1 gp1d41d6×21 lb.BBlocking, monk
Wushu dart2 sp1d21d3×210 ft.PMonk
One-Handed Melee Weapons
Battleaxe10 gp1d61d8×36 lbs.S
Double chicken saber12 gp1d41d619–20/×23 lbs.SDisarm, monk
Heavy pick8 gp1d41d6×46 lbs.P
Heavy shield7 gp/20 gp1d31d4×2SpecialB
Klar12 gp1d41d6×26 lbs.SSee text
Light flail8 gp1d61d8×25 lbs.BDisarm, trip
Longsword15 gp1d61d819–20/×24 lbs.S
Nine-ring broadsword15 gp1d61d8×34 lbs.SMonk
Rapier20 gp1d41d618–20/×22 lbs.P
Scimitar15 gp1d41d618–20/×24 lbs.S
Scizore20 gp1d81d10×23 lbs.PPerformance
Sibat2 gp1d41d6×310 ft.2 lbs.P or SGrapple
Spiked heavy shield57 gp/70 gp1d41d6×2SpecialP
Sword cane45 gp1d41d6×24 lbs.P
Terbutje5 gp1d61d819–20/×22 lbs.SFragile
Trident15 gp1d61d8×210 ft.4 lbs.PBrace
Warhammer12 gp1d61d8×35 lbs.B
Two-Handed Melee Weapons
Bardiche13 gp1d81d1019–20/×214 lbs.SBrace, reach, see text
Bec de corbin15 gp1d81d10×312 lbs.B or PBrace, reach, see text
Bill11 gp1d61d8×311 lbs.SBrace, disarm, reach, see text
Earth breaker40 gp1d102d6×314 lbs.B
Falchion75 gp1d62d418–20/×28 lbs.S
Glaive8 gp1d81d10×310 lbs.SReach
Glaive-guisarme12 gp1d81d10×310 lbs.SBrace, reach, see text
Greataxe20 gp1d101d12×312 lbs.S
Greatclub5 gp1d81d10×28 lbs.B
Greatsword50 gp1d102d619–20/×28 lbs.S
Guisarme9 gp1d62d4×312 lbs.SReach, trip
Halberd10 gp1d81d10×312 lbs.P or SBrace, trip
Heavy flail15 gp1d81d1019–20/×210 lbs.BDisarm, trip
Hooked lance3 gp1d61d8×410 lbs.PReach, trip
Horsechopper10 gp1d81d10×312 lbs.P or SReach, trip
Lance10 gp1d61d8×310 lbs.PReach
Lucerne hammer15 gp1d101d12×212 lbs.B or PBrace, reach, see text
Mattock12 gp1d62d4×412 lbs.PFragile
Monk's spade20 gp1d4/1d41d6/1d6×212 lbs.B or P or SDouble, monk
Naginata35 gp1d61d8×49 lbs.SReach
Nodachi60 gp1d81d1018–20/×28 lbs.S or PBrace
Ogre hook24 gp1d81d10×310 lbs.PTrip
Ranseur10 gp1d62d4×312 lbs.PDisarm, reach
Rhomphaia15 gp1d62d4×310 lbs.P or SBrace, fragile, reach
Sansetsukon8 gp1d81d1019–20/×23 lbs.BBlocking, disarm, monk
Scythe18 gp1d62d4×410 lbs.P or STrip
Tepoztopilli8 gp1d81d1019–20/×28 lbs.P or SFragile, reach
Tiger fork5 gp1d61d8×28 lbs.PBrace, monk
Tri-point double-edged sword12 gp1d81d10×314 lbs.PReach
Ranged Weapons
Amentum1d41d6×250 ft.1 lb.PPerformance
Atlatl2 gp1d41d6×250 ft.2 lbs.P
Chakram1 gp1d61d8×230 ft.1 lb.S
Composite longbow100 gp1d61d8×3110 ft.3 lbs.P
Composite shortbow75 gp1d41d6×370 ft.2 lbs.P
Hunga munga4 gp1d41d6×215 ft.3 lbs.P
Longbow75 gp1d61d8×3100 ft.3 lbs.P
Pilum5 gp1d61d8×220 ft.4 lbs.PSee text
Poisoned sand tube1 gpSpecialSpecial1 lb.See text
Shortbow30 gp1d41d6×360 ft.2 lbs.P
Tube arrow shooter3 gp1d31d4×240 ft.1/2 lb.P

Exotic Weapons

Exotic Weapons
Light Melee WeaponsPriceDmg (S)Dmg (M)CriticalRangeWeightTypeSpecial
Aklys5 gp1d61d8×220 ft.2 lbs.BPerformance, trip
Dan bong1 sp1d21d319–20/×210 ft.BBlocking, monk, see text
Emei piercer3 gp1d21d319–20/×2PSee text
Fighting fan5 gp1d31d4×3PDistracting, monk
Kama2 gp1d41d6×22 lbs.SMonk, trip
Knuckle axe9 gp1d41d6×32 lbs.SMonk, performance
Madu, Leather40 gp1d31d4×25 lbs.PPerformance
Madu, Steel50 gp1d31d4×26 lbs.PPerformance
Nunchaku2 gp1d41d6×22 lbs.BDisarm, monk
Pata14 gp1d41d6×33 lbs.PPerformance
Quadrens8 gp1d41d619–20/×22 lbs.PPerformance
Sai1 gp1d31d4×21 lb.BDisarm, monk
Scorpion whip5 gp1d31d4×23 lbs.SPerformance
Siangham3 gp1d41d6×21 lb.PMonk
Sica10 gp1d41d6×22 lbs.SPerformance
Swordbreaker dagger10 gp1d31d4×23 lbs.SDisarm, see text
Tekko-kagi2 gp1d21d3×2PDisarm, see text
Wakizashi35 gp1d41d618–20/×22 lbs.P or SDeadly
One-Handed Melee Weapons
Bastard sword35 gp1d81d1019–20/×26 lbs.S
Dwarven waraxe30 gp1d81d10×38 lbs.S
Falcata18 gp1d61d819–20/×34 lbs.S
Great terbutje12 gp1d81d1019–20/×24 lbs.SFragile
Hooked axe20 gp1d61d8×37 lbs.SDisarm, performance, trip
Katana50 gp1d61d818–20/×26 lbs.SDeadly
Khopesh20 gp1d61d819–20/×28 lbs.STrip
Nine-section whip8 gp1d61d819–20/×23 lbs.BBlocking, distracting, monk, trip
Rhoka sword25 gp1d61d818–20/×26 lbs.S
Sawtooth sabre35 gp1d61d819–20/×22 lbs.S
Shotel30 gp1d61d8×33 lbs.PPerformance
Taiaha10 gp1d8/1d41d10/1d6×2/×38 lbs.B or PDouble
Temple sword30 gp1d61d819–20/×23 lbs.SMonk, trip
Urumi30 gp1d61d818–20/×26 lbs.SDistracting
Wahaika3 gp1d41d6×210 ft.3 lbs.BDisarm
Whip1 gp1d21d3×22 lbs.SDisarm, nonlethal, reach, trip
Two-Handed Melee Weapons
Bo staff1 gp1d41d6×23 lbs.BBlocking, double, monk
Chain spear15 gp1d4/1d41d6/1d6×213 lbs.P and STrip
Dire flail90 gp1d6/1d61d8/1d8×210 lbs.BDisarm, double, trip
Double walking stick katana50 gp1d4/1d41d6/1d6×36 lbs.BDouble
Double-chained kama8 gp1d4/1d41d6/1d6×24 lbs.SDouble, monk, reach, trip
Dwarven urgrosh50 gp1d6/1d41d8/1d6×312 lbs.P or SBrace, double
Elven curve blade80 gp1d81d1018–20/×27 lbs.S
Flying blade40 gp1d101d12×312 lbs.SPerformance, reach
Gnome hooked hammer20 gp1d6/1d41d8/1d6×3/×46 lbs.B or PDouble, trip
Harpoon5 gp1d61d8×310 ft.16 lbs.PGrapple, see text
Kusarigama12 gp1d2/1d41d3/1d6×23 lbs.S or BDouble, grapple, monk, reach, trip
Kyoketsu shoge6 gp1d31d4×220 ft.1 lb.S or PDisarm, grapple, monk, reach
Mancatcher15 gp11d210 lbs.PReach, see text
Meteor hammer10 gp1d61d8×210 lbs.BReach, trip
Orc double axe60 gp1d6/1d61d8/1d8×315 lbs.SDouble
Seven-branched sword50 gp1d81d10×37 lbs.SDisarm, monk
Spiked chain25 gp1d62d4×210 lbs.PDisarm, trip
Tetsubo20 gp1d81d10×410 lbs.B
Two-bladed sword100 gp1d6/1d61d8/1d819–20/×210 lbs.SDouble
Ranged Weapons
Bolas5 gp1d31d4×210 ft.2 lbs.BNonlethal, trip
Boomerang3 gp1d41d6×230 ft.3 lbs.BSee text
Double crossbow300 gp1d61d819–20/×280 ft.18 lbs.PSee text
Halfling sling staff20 gp1d61d8×380 ft.3 lbs.B
Hand crossbow100 gp1d31d419–20/×230 ft.2 lbs.P
Kestros1 gp1d61d8×350 ft.1 lb.P
Lasso1 sp5 lbs.See text
Net20 gp10 ft.6 lbs.See text
Repeating hand crossbow800 gp1d31d419–20/×230 ft.4 lbs.P
Repeating heavy crossbow400 gp1d81d1019–20/×2120 ft.12 lbs.P
Repeating light crossbow250 gp1d61d819–20/×280 ft.6 lbs.P
Rope dart1 gp1d31d4×220 ft.PBlocking, distracting, monk
Shuriken (5)1 gp11d2×210 ft.1/2 lb.PMonk
Snag net30 gp10 ft.10 lbs.PTrip, see text
Throwing shield+50 gp1d41d6×220 ft.BPerformance, trip

Ammunition

Ammunition
ItemPriceWeight
Arrows (20)1 gp3 lbs.
Atlatl dart1 gp2 lbs.
Bamboo shaft arrows (10) 1 gp1/2 lb.
Blowgun darts (10)5 sp
Blunt arrows (20)2 gp3 lbs.
Crossbow bolts (10)1 gp1 lb.
Flight arrows (20)2 gp3 lbs.
Kestros dart (10)5 gp5 lbs.
Repeating crossbow bolts (5)1 gp1 lb.
Sling bullets (10)1 sp5 lbs.
Smoke arrow10 gp
Whistling arrows (20)2 gp3 lbs.

Tiny and Large Weapon Damage

Tiny and Large Weapon Damage
Medium Weapon DamageTiny Weapon DamageLarge Weapon Damage
1d21d3
1d311d4
1d41d21d6
1d61d31d8
1d81d42d6
1d101d62d8
1d121d83d6
2d41d42d6
2d61d83d6
2d81d103d8
2d102d64d8

Aklys

Aura:
CLl:
Price: 5 gp
Weight: 2 lbs.

The aklys is a hooked throwing club with a 20-foot-long cord, usually of woven leather; you can retrieve the aklys after throwing it as a move action. The hook allows you to make trip attacks at range. Some aklyses have holes drilled through them and whistle when flung.

Amentum

Aura:
CLl:
Price: &mdash
Weight: 1 lb.

An amentum is a long leather thong that attaches to a standard javelin. Before throwing, the amentum is wound about the javelin's shaft. You then throw the javelin while gripping the amentum, imparting spin on the weapon and greatly improving its range. Attaching an amentum to a javelin is a move action, and winding it is a full-round action. Javelins can be stored with amenta already wound about them. A javelin wound with an amentum is considered a martial weapon.

Arrows

Aura:
CLl:
Price: 1 gp (20)
Weight: 3 lbs.

An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.

Atlatl

Aura:
CLl:
Price: 2 gp
Weight: 2 lbs.

This Stone Age weapon is a thin piece of wood or antler used as a lever to hurl a specially fitted dart. An atlatl gives much greater range to a dart, but must be loaded like a projectile weapon. Your Strength modifier applies to damage rolls when you use an atlatl, just as it does for thrown weapons. You can fire—but not load—an atlatl with one hand. Loading an atlatl is a move action that requires two hands and provokes attacks of opportunity. The Rapid Reload feat can be taken for atlatls, allowing you to load a dart as a free action.

Atlatl Dart

Aura:
CLl:
Price: 1 gp
Weight: 2 lbs.

An atlatl dart is the equivalent of a javelin except it has fletching. If thrown without an atlatl, treat it as a javelin.

Bamboo Shaft Arrow

Aura:
CLl:
Price: 1 gp (10)
Weight: 1/2 lb.

These foot-long arrows are used as ammunition for arrow tubes. As an improvised melee weapon, they deal damage equivalent to that of a spiked gauntlet. They come in a bamboo tube that holds 10 shafts.

Bardiche

Aura:
CLl:
Price: 13 gp
Weight: 14 lbs.

The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. The blade is often very long, sometimes almost as long as the haft. You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.

Bastard Sword

Aura:
CLl:
Price: 35 gp
Weight: 6 lbs.

A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is an exotic weapon. You can use a bastard sword two-handed as a martial weapon.

Battle Aspergillum

Aura:
CLl:
Price: 5 gp
Weight: 4 lbs.

Named for the common aspergillum, a macelike tool used by priests to sprinkle holy water, this light mace has a hollow head and a metal plug closing off the hole through which the head is filled. When the mace strikes a creature, holy water sprinkles out through tiny holes throughout the weapon's head; creatures subject to damage from holy water take 1 point of damage in addition to the normal effect of being struck by the mace (a nonmagical aspergillum can deal holy water damage to an incorporeal creature in this manner, even if the mace itself deals no damage). After 5 hits, the battle aspergillum is empty and needs to be refilled. Filling it with holy water is a standard action that provokes attacks of opportunity (like drinking a potion). A filled aspergillum is normally carried upright, to prevent the holy water from leaking out as the weapon moves.

Battleaxe

Aura:
CLl:
Price: 10 gp
Weight: 6 lbs.

The handle of this axe is long enough that you can wield it one-handed or two-handed. The head may have one blade or two, with blade shapes ranging from half-moons to squared edges like narrower versions of woodcutting axes. The wooden haft may be protected and strengthened with metal bands called langets.

Bayonet

Aura:
CLl:
Price: 5 gp
Weight: 1 lb.

Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms. They allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons. Attaching or removing a bayonet is a move action.

Bec de Corbin

Aura:
CLl:
Price: 15 gp
Weight: 12 lbs.

The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is slightly blunter and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus on combat maneuver checks to sunder medium or heavy armor with a bec de corbin.

Bill

Aura:
CLl:
Price: 11 gp
Weight: 11 lbs.

The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a –1 penalty on his Ride check to stay mounted.

Blowgun

Aura:
CLl:
Price: 2 gp
Weight: 1 lb.

Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. For a list of appropriate poisons, see Poisons on page 110.

Blowgun Darts

Aura:
CLl:
Price: 5 sp (10)
Weight: —

The thin, light darts used in a blowgun are usually made of hardwood with a stabilizing fletching of down or fur. A dart is usually loaded from the back end just before firing.

Blunt Arrows

Aura:
CLl:
Price: 2 gp (20)
Weight: 3 lbs.

These arrows have rounded wooden tips that deal bludgeoning damage rather than piercing. An archer can use a blunt arrow to deal nonlethal damage (at the normal –4 attack penalty for using a lethal weapon to deal nonlethal damage).

Bo Staff

Aura:
CLl:
Price: 1 gp
Weight: 3 lbs.

Similar to a quarterstaff, only more slender and tapered at one end, the bo staff is both a defensive device and a weapon.

Boar Spear

Aura:
CLl:
Price: 5 gp
Weight: 8 lbs.

This spear has a metal crossbar to protect you against onrushing attackers. If you ready a boar spear against a charge and your attack hits, you gain a +2 shield bonus to your AC against that creature until your next turn.

Bolas

Aura:
CLl:
Price: 5 gp
Weight: 2 lbs.

A bolas is a pair of wooden, stone, or metal weights connected by a thin rope or cord. You can whirl and throw this weapon to make a ranged trip attack against an opponent. You can't be tripped during your own trip attempt when using a bolas.

Boomerang

Aura:
CLl:
Price: 3 gp
Weight: 3 lbs.

The boomerang is primarily a hunting tool, but it is not uncommon for these versatile thrown weapons to be carried into battle. A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head. A hunting boomerang does not fly in a returning path.

Brass Knuckles

Aura:
CLl:
Price: 1 gp
Weight: 1 lb.

These weapons fit snugly around the knuckles and allow you to deal lethal damage with an unarmed strike. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a successful concentration check (DC 10 + the level of the spell you're casting). Monks are proficient with brass knuckles. Brass knuckles can't be disarmed.

Butterfly Sword

Aura:
CLl:
Price: 20 GP (2)
Weight: 1 lb.

These short matching swords come in pairs, cleverly nested together to appear as a single blade. Both weapons can be drawn at the same time, and they can be separated as a free action and wielded in both hands to make wickedly effective chops and slashes. Their thin, broad blades extend just 1 foot in length. A butterfly sword has a hardwood grip covered with braided cord, and a metal D-shaped guard to protect the wielder's hand. The listed price is for a pair of butterfly swords. Masterwork butterfly swords cost 320 gp for the pair. If you add magical enhancement bonuses or properties to a butterfly sword, treat each sword in the pair as a separate weapon (for example, adding a +1 magical enhancement bonus to a pair of masterwork butterfly swords costs 4,000 gp).

Cestus

Aura:
CLl:
Price: 5 gp
Weight: 1 lb.

The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. The close combat weapon is reinforced with metal plates over the fingers and often lined with wicked spikes along the backs of the hands and wrists. While wearing a cestus, you are considered armed and your unarmed attacks deal lethal damage. If you are proficient with a cestus, you can have your unarmed strikes deal bludgeoning or piercing damage. Monks are proficient with the cestus. When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks). A cestus can't be disarmed.

Chain Spear

Aura:
CLl:
Price: 15 gp
Weight: 13 lbs.

This vicious weapon is often used in gladiatorial events due to its versatility. The body of the weapon is a standard short spear, primarily used for thrusting. The butt of the spear is fitted with a length of chain, often spiked, with a hook at the end. The hook and chain may be used to make trip attacks. If your trip attack fails by 10 or more, you may drop the chain spear to avoid being knocked prone.

Chakram

Aura:
CLl:
Price: 1 gp
Weight: 1 lb.

The chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use; you take a –1 penalty on your attack roll with the weapon and must succeed at a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.

Club

Aura:
CLl:
Price: &mdash
Weight:

This weapon is usually just a shaped piece of wood, sometimes with a few nails or studs embedded in it.

Composite Longbow

Aura:
CLl:
Price: 100 gp
Weight: 3 lbs.

You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use it with proficiency). If your Strength modifier is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength modifier on damage rolls, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a negative modifier due to low Strength, apply it to damage rolls when you use a composite longbow. A composite longbow fires arrows.

For the purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.

Composite Shortbow

Aura:
CLl:
Price: 75 gp
Weight: 2 lbs.

You need at least two hands to use a bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength modifier is lower than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength modifier on damage rolls, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. you have a negative modifier due to low Strength, apply it to damage rolls when you use a composite shortbow. A composite shortbow fires arrows.

For the purposes of Weapon Proficiency, Weapon Focus, and similar feats, a composite shortbow is treated as if it were a shortbow.

Crossbow Bolts

Aura:
CLl:
Price: 1 GP (10)
Weight: 1 lb.

A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Bolts come in a case or quiver that holds 10 bolts. All crossbows except repeating crossbows use these kinds of crossbow bolts, which are sometimes called "quarrels."

Dagger

Aura:
CLl:
Price: 2 gp
Weight: 1 lb.

A dagger is a fighting knife. Its blade is usually less than 1 foot long, and can be curved or straight, with one edge or two. Dagger designs vary widely, and can have many different names (such as a thrusting dagger being called a "dirk"). You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body.

Dan Bong

Aura:
CLl:
Price: 1 sp
Weight: —

These short, blunt sticks are held in the hands to enhance unarmed martial techniques and secured by a cord looped over the thumb. They provide the wielder with the ability to lock an opponent and target pressure points, granting you a +2 bonus on combat maneuver checks to grapple.

Dart

Aura:
CLl:
Price: 5 sp
Weight: 1/2 lb.

This thrown weapon is larger than an arrow and shorter than a javelin, with a weighted tip and a shorter range than a javelin. Most darts are wooden shafts with a thick metal point.

Dire Flail

Aura:
CLl:
Price: 90 gp
Weight: 10 lbs.

A dire flail consists of two spheres of spiked iron dangling from chains at opposite ends of a long haft. This weapon excels at short but powerful strikes, and is typically swung in a constant churning motion. The wielder of a dire flail must have great strength, both to use the weapon effectively and to keep from tiring out.

Dogslicer

Aura:
CLl:
Price: 8 gp
Weight: 1 lb.

This short, curved blade was created by goblins, who often drill numerous holes into it in an attempt to reduce its weight. Most dogslicers are sized for Small creatures.

Double Chicken Saber

Aura:
CLl:
Price: 12 gp
Weight: 3 lbs.

The tip of this 3-foot-long, straight-bladed sword is bent into two staggered, opposing sharpened spurs that can be used to pull weapons from an opponent's hands.

Double Crossbow

Aura:
CLl:
Price: 300 gp
Weight: 18 lbs.

This heavy weapon fires a pair of iron-tipped bolts with a single squeeze of the trigger. Because of its size and weight, you take a –4 penalty on your attack roll if you're proficient with it, or –8 if you're not. If the attack hits, the target takes damage from both bolts. Critical hits, sneak attack damage, and other precision-based damage apply to only the first bolt. Reloading one bolt is a standard action; the Rapid Reload feat reduces this to a move action. Crossbow Mastery allows you to reload both bolts as a move action. A double crossbow fires crossbow bolts.

Double Walking Stick Katana

Aura:
CLl:
Price: 50 gp
Weight: 6 lbs.

This single case conceals a pair of matched fighting swords perfectly balanced to be wielded as a pair. Despite their name, the blades more closely resemble the shorter wakizashi. When the blades are concealed in their case, this weapon can be used as a quarterstaff.

Double-Chained Kama

Aura:
CLl:
Price: 8 gp
Weight: 4 lbs.

This weapon comprises a pair of kama connected with an 8-foot length of chain. The wielder can attack as if armed with a single kama in each hand or extend the chain to make a single reach attack. By swinging the chain, the wielder can whip the kama about to disarm or trip opponents. Furthermore, if one of the weapons is dropped, the wielder can retrieve it as a free action by pulling on the chain.

Dwarven Urgrosh

Aura:
CLl:
Price: 50 gp
Weight: 12 lbs.

A dwarven urgrosh is a double weapon—an axe head and a spear point on opposite ends of a long haft. The urgrosh's axe head is a slashing weapon that deals 1d8 points of damage. Its spear head is a piercing weapon that deals 1d6 points of damage. You can use either head as the primary weapon; the other becomes the off-hand weapon. If you use an urgrosh against a charging character, the spear head is the part of the weapon that deals damage. Dwarves treat dwarven urgroshes as martial weapons.

Dwarven Waraxe

Aura:
CLl:
Price: 30 gp
Weight: 8 lbs.

A dwarven waraxe has a large, ornate head mounted on a thick handle, making it too large to use in one hand without special training; thus, it is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.

Earth Breaker

Aura:
CLl:
Price: 40 gp
Weight: 14 lbs.

The crude metal of this massive hammer's head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through armor with greater ease. Due to the tremendous size and weight of its head, an earth breaker is poorly balanced, and requires two hands to properly lift and control.

Elven Curve Blade

Aura:
CLl:
Price: 80 gp
Weight: 7 lbs.

Essentially a longer version of a scimitar, but with a thinner blade, the elven curve blade is exceptionally rare. You receive a +2 circumstance bonus to your CMD whenever a foe attempts to sunder your elven curve blade because of its flexible metal.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven curve blade that is sized for you, even though it isn't a light weapon.

Emei Piercer

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CLl:
Price: 3 gp
Weight: —

This weapon is used to augment unarmed martial techniques. It consists of an 8- to 10-inch-long, dual-pointed steel spike set on swivels and mounted on a ring, so that it can be spun around at high speeds when slipped over the wielder's ring finger. The ring prevents the wielder from being disarmed and turns unarmed strikes into piercing attacks.

Falcata

Aura:
CLl:
Price: 18 gp
Weight: 4 lbs.

This heavy blade has a single sharp edge, concave at the bottom and convex at the top, with a hook-shaped hilt. Its shape distributes the weight to give it the momentum of an axe with the cutting edge of a sword, much like a larger version of a kukri. The hooked hilt is sometimes carved to resemble the head of a horse or bird of prey, and may have a thin chain stretched across its opening, acting as a partial guard for the hand and fingers.

Falchion

Aura:
CLl:
Price: 75 gp
Weight: 8 lbs.

This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Its weight is greater toward the end, making it better for chopping rather than stabbing.

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