Gear
There's more to adventuring than just weapons and armor, and this section breaks down the rest of the necessities. First comes the adventuring gear-a smorgasbord of mundane items used every day by adventurers of all stripes. Whether it's simple things like a backpack or crowbar, or more esoteric items like a scabbard with hidden compartments or fake shoes for laying down false footprints; everything you need to stock your pack, baggage train, or general store. After this comes specialized gear, including tools and kits to help you with all manner of skills and professions. This is followed by mounts and transportation, ranging from carriages to barding for your riding bat.
Adventuring Gear
The items found on the Adventuring Gear table are described in this section, along with any special benefits they confer on the user ("you").
Kits
this section includes several kits of preselected gear for each character class or for specific adventuring purposes (dungeoneering, spelunking, and so on). gms can use these kits to quickly round out an npc's gear. players can use them to equip new pcs in a hurry or as a shorthand for providing gear for cohorts, followers, minions, and hirelings. the listed price for the kit includes a small discount for purchasing these items as a group. items in a kit that are used up, destroyed, or lost cost the full price to replace.
Adventuring Gear
Item | Price | Weight |
---|---|---|
Air bladder | 1 sp | 1/2 lb. |
Alchemist's kit | 40 gp | 24 lbs.2 |
Animal glue | 5 sp | 1/2 lb. |
Area map | 50 gp | 2 lbs. |
Astrolabe | 1,000 gp | 6 lbs. |
Backpack, common | 2 gp | 2 lbs.1 |
Backpack, masterwork | 50 gp | 4 lbs.1 |
Bandolier | 5 sp | — |
Banner | 1–20 gp | 2 lbs. |
Barbarian's kit | 9 gp | 26 lbs.2 |
Barbed vest | 10 gp | 4 lbs. |
Bard's kit | 41 gp | 33-1/2 lbs.2 |
Barrel | 2 gp | 30 lbs. |
Basket | 4 sp | 1 lb. |
Bedroll | 1 sp | 5 lbs.1 |
Bell | 1 gp | — |
Bell net | 2 gp | 2 lbs. |
Belt pouch | 1 gp | 1/2 lb.1 |
Blanket | 5 sp | 3 lbs.1 |
Block and tackle | 5 gp | 5 lbs. |
Blue book | 5 gp | 1 lb. |
Book of letters | 50 gp | 3 lbs. |
Bottle | 2 gp | 1 lb. |
Breakaway chains | 65 gp | 2 lbs. |
Bucket | 5 sp | 2 lbs. |
Bullseye lantern | 12 gp | 3 lbs. |
Buoy, common | 5 sp | 16 lbs. |
Buoy, superior | 10 gp | 30 lbs. |
Butterfly net | 5 gp | 2 lbs.1 |
Caltrops | 1 gp | 2 lbs. |
Camouflage netting | 20 gp | 5 lbs. |
Campsite kit | 12 gp | 80 lbs. |
Candle | 1 cp | — |
Candle lamp | 5 gp | 1 lb. |
Candlestick | 1 cp | 1/2 lb. |
Canteen | 2 gp | 1 lb. |
Canvas (sq. yd.) | 1 sp | 1 lb. |
Cauldron | 1 gp | 5 lbs. |
Cauldron, mithral | 1,251 gp | 2-1/2 lbs. |
Cavalier's kit | 23 gp | 112 lbs.2 |
Chain (10 ft.) | 30 gp | 2 lbs. |
Chalk | 1 cp | — |
Chalkboard | 1 gp | 2 lbs. |
Chest, small | 2 gp | 25 lbs. |
Chest, medium | 5 gp | 50 lbs. |
Chest, large | 10 gp | 100 lbs. |
Chest, huge | 25 gp | 250 lbs. |
Chirurgeon's kit | 400 gp | 4 lbs. |
Chronicler's kit | 40 gp | 4-1/2 lbs. |
Clay | 1 sp | 1 lb. |
Cleric's kit | 16 gp | 32 lbs.2 |
Coffee pot | 3 gp | 4 lbs. |
Coffin, common | 10 gp | 30 lbs.1 |
Coffin, ornate | 100 gp | 50 lbs.1 |
Collapsible bathtub | 15 gp | 20 lbs.1 |
Collapsible plank | 4 sp | 10 lbs. |
Compass | 10 gp | 1/2 lb. |
Cooking kit | 3 gp | 16 lbs. |
Cot | 1 gp | 30 lbs.1 |
Crowbar | 2 gp | 5 lbs. |
Cypher books | 150 gp | 2 lbs. |
Dragonslayer's kit | 485 gp | 64 lbs. |
Drill | 5 sp | 1 lb. |
Druid's kit | 14 gp | 44 lbs.2 |
Dungeoneering kit, common | 15 gp | 25 lbs. |
Dungeoneering kit, deluxe | 130 gp | 15 lbs. |
Ear trumpet | 5 gp | 2 lbs. |
Earplugs | 3 cp | — |
Entertainer's kit | 5 sp | 3 lbs. |
Everburning torch | 110 gp | 1 lb. |
Fake footprint shoes | 5 gp | 2 lbs. |
False manacles | 65 gp | 2 lbs. |
False-bottomed chest | 52 gp | 25 lbs. |
False-bottomed cup | 1 gp | — |
False-bottomed scabbard | 45 gp | 1 lb. |
Familiar satchel | 25 gp | 6 lbs. |
Fighter's kit | 9 gp | 29 lbs.2 |
Filter hood | 10 gp | 4 lbs.1 |
Firewood (per day) | 1 cp | 20 lbs. |
Fishhook | 1 sp | — |
Fishing kit | 5 sp | 3 lbs. |
Fishing net | 4 gp | 5 lbs. |
Flask | 3 cp | 1-1/2 lbs. |
Flint and steel | 1 gp | — |
Folding chair | 2 gp | 10 lbs.1 |
Folding ladder | 2 gp | 16 lbs. |
Folding pole | 2 sp | 10 lbs. |
Folding table | 10 gp | 20 lbs. |
Gambler's kit, common | 75 gp | 5 lbs. |
Gambler's kit, cheating | 300 gp | 5 lbs. |
Gear maintenance kit | 5 gp | 2 lbs. |
Glass cutter | 5 gp | — |
Glue paper | 1 sp | — |
Grappling arrow | 1 gp | 1/2 lb. |
Grappling hook, common | 1 gp | 4 lbs. |
Grappling hook, mithral | 1,001 gp | 2 lbs. |
Grooming kit | 1 gp | 2 lbs.1 |
Gunslinger's kit | 26 gp | 31 lbs. |
Gunsmith's kit | 15 gp | 2 lbs. |
Hammer | 5 sp | 2 lbs. |
Hammock | 1 sp | 3 lbs.1 |
Harrow deck | 100 gp | — |
Helmet candle | 2 gp | 4 lbs |
Heritage book | 50 gp | 2 lbs. |
Hip flask | 1 gp | 1/2 lb.1 |
Hollowed pommel | 5 gp | — |
Holy symbol, wooden | 1 gp | — |
Holy symbol, iron | 5 gp | 1 lb. |
Holy symbol, silver | 25 gp | 1 lb. |
Holy symbol, gold | 100 gp | 1 lb. |
Holy symbol, platinum | 500 gp | 1 lb. |
Holy symbol, compartment | +5 gp | — |
Holy symbol, flask | +10 gp | — |
Holy symbol, tattoo | 100 gp | — |
Holy text | 1–100 gp | 1–20 lbs. |
Hooded lantern | 7 gp | 2 lbs. |
Hourglass (6 seconds) | 10 gp | — |
Hourglass (1 minute) | 20 gp | 1/2 lb. |
Hourglass (1 hour) | 25 gp | 1 lb. |
Ink | 8 gp | — |
Inkpen | 1 sp | — |
Inquisitor's kit | 30 gp | 34 lbs.2 |
Iron spike | 5 cp | 1 lb. |
Iron vial | 1 sp | 1 lb. |
Journal | 10 gp | 1 lb. |
Jug | 3 cp | 9 lbs. |
Ladder | 2 sp | 20 lbs. |
Lamp | 1 sp | 1 lb. |
Lock, simple | 20 gp | 1 lb. |
Lock, average | 40 gp | 1 lb. |
Lock, good | 80 gp | 1 lb. |
Lock, superior | 150 gp | 1 lb. |
Magnet | 5 sp | 1/2 lb. |
Magnifying glass | 100 gp | — |
Magus's kit | 22 gp | 31 lbs.2 |
Manacles, common | 15 gp | 2 lbs. |
Manacles, masterwork | 50 gp | 2 lbs. |
Manacles, mithral | 1,000 gp | 2 lbs. |
Marbles | 1 sp | 2 lbs. |
Mess kit | 2 sp | 1 lb. |
Miner's pick | 3 gp | 10 lbs. |
Mirror | 10 gp | 1/2 lb. |
Mock armor | 90 gp | 10 lbs.1 |
Monk's kit | 8 gp | 22 lbs.2 |
Mug/tankard | 2 cp | 1 lb. |
Oil | 1 sp | 1 lb. |
Oracle's kit | 9 gp | 29 lbs.2 |
Paladin's kit | 11 gp | 30 lbs.2 |
Paper (sheet) | 4 sp | — |
Parchment (sheet) | 2 sp | — |
Pathfinder's kit | 12 gp | 22 lbs. |
Perfume/cologne | 5 gp | — |
Periscope | 20 gp | 4 lbs. |
Pitcher | 2 cp | 5 lbs. |
Piton | 1 sp | 1/2 lb. |
Poison pill ring | +20 gp | — |
Poisoning sheath | 50 gp | 1 lb.1 |
Pole | 5 cp | 8 lbs. |
Portable bridge | 200 gp | 60 lbs. |
Portable ram | 10 gp | 20 lbs. |
Pot, common | 8 sp | 4 lbs. |
Pot, mithral | 1,001 gp | 2 lbs. |
Powder | 1 cp | 1/2 lb. |
Powder horn | 3 gp | 1 lb. |
Prosthetic (arm) | 10 gp | 3 lbs.1 |
Prosthetic (foot) | 1 gp | 2 lbs.1 |
Prosthetic (hand) | 1 gp | 1 lb.1 |
Prosthetic (leg) | 20 gp | 6 lbs.1 |
Pyrography kit | 1 gp | 2 lbs. |
Ranger's kit | 9 gp | 28 lbs.2 |
Rice paper (sheet) | 5 cp | — |
Riding kit, common | 16 gp | 54 lbs. |
Riding kit, exotic mount | 36 gp | 59 lbs. |
Rogue's kit | 50 gp | 37 lbs.2 |
Rope (50 ft.) | 1 gp | 10 lbs. |
Sack | 1 sp | 1/2 lb.1 |
Saw | 4 cp | 2 lbs. |
Sawback sword | +5 gp | — |
Scrivener's kit | 2 gp | 1 lb. |
Scroll box | 5 gp | 1 lb. |
Scroll case | 1 gp | 1/2 lb. |
Sealing wax | 1 gp | 1 lb. |
Sentry mannequin | 30 gp | 35 lbs.1 |
Sewing needle | 5 sp | — |
Sextant | 500 gp | 2 lbs. |
Shaving kit | 15 sp | 1/2 lb. |
Shield sconce | 1 gp | 1/2 lb. |
Shovel, common | 2 gp | 8 lbs. |
Shovel, folding | 10 gp | 12 lbs. |
Signal horn | 1 gp | 2 lbs.1 |
Signal whistle | 8 sp | — |
Signet ring | 5 gp | — |
Silent whistle | 9 sp | — |
Silk rope | 10 gp | 5 lbs. |
Skeleton key | 85 gp | — |
Skillet, common | 8 sp | 4 lbs. |
Skillet, mithral | 1,001 gp | 2 lbs. |
Sledge | 1 gp | 10 lbs. |
Smoked goggles | 10 gp | — |
Snorkel, common | 5 sp | — |
Snorkel, masterwork | 5 gp | — |
Soap | 1 cp | 1/2 lb. |
Sorcerer's kit | 8 gp | 19 lbs.2 |
Spelunking kit | 174 gp | 32 lbs. |
Spider's silk rope (50 ft.) | 100 gp | 4 lbs. |
Spyglass | 1,000 gp | 1 lb. |
Stationery | 1 gp | — |
Stilts, common | 2 sp | 10 lbs.1 |
Stilts, masterwork | 5 gp | 10 lbs.1 |
Stove can | 10 gp | 1 lb. |
String or twine (50 ft.) | 1 cp | 1/2 lb. |
Summoner's kit | 8 gp | 19 lbs.2 |
Survival kit, common | 5 gp | 4 lbs. 4 |
Survival kit, masterwork | 50 gp | 5 lbs. |
Swarmsuit | 20 gp | 10 lbs.1 |
Tattoo | 1 cp–20 gp | — |
Teapot | 1 sp | 1 lb. |
Tent, small | 10 gp | 20 lbs.1 |
Tent, medium | 15 gp | 30 lbs.1 |
Tent, large | 30 gp | 40 lbs.1 |
Tent, pavilion | 100 gp | 50 lbs.1 |
Thurible | 50 gp | 3 lbs. |
Torch | 1 cp | 1 lb. |
Traveler's dictionary | 50 gp | 2 lbs. |
Troll slayer's kit | 30 sp | 17 lbs. |
Undead slayer's kit | 402 gp | 7 lbs. |
Vial | 1 gp | — |
Waffle iron, common | 1 gp | 5 lbs. |
Waffle iron, mithral | 1,260 gp | 2-1/2 lbs. |
Water clock | 1,000 gp | 200 lbs. |
Waterproof bag | 5 sp | 1/2 lb. |
Waterproof lantern | +5 gp | — |
Waterskin | 1 gp | 4 lbs.1 |
Wax key blank | 15 gp | 1/2 lb. |
Weapon cord | 1 sp | — |
Whetstone | 2 cp | 1 lb. |
Wire | 5 gp | 1/2 lb. |
Wire saw, common | 30 gp | — |
Wire saw, adamantine | 150 gp | — |
Witch's kit | 21 gp | 21 lbs.2 |
Wizard's kit | 21 gp | 21 lbs.2 |
Wrist sheath | 1 gp | 1 lb.1 |
1 These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.2 These items weigh approximately three-quarters this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. |
Air Bladder
Aura:CLl:
Price: 1 sp
Weight: 1/2 lb.
Used by swimmers for longer dives, this bladder is similar to a waterskin, but is relatively airtight. If inflated, it holds enough air to sustain a Medium creature for 1 round or a Small creature for 2 rounds.
Aura:CLl:
Price: 40 gp
Weight: 24 lbs.2
This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an alchemist begins play with a formula book and does not need to purchase one.
Aura:CLl:
Price: 5 sp
Weight: 1/2 lb.
This simple glue is created by extensively boiling animal skin, bones, hooves, horn, and tendons until they turn into a ochre syrup that cools when it hardens. Before you use animal glue, you must heat it until it liquefies. You normally apply it with a brush and hold the pieces together for a minute, at which point it is cooled and hardened. The glue is sufficient to coat 1 square foot of surface, or (because of waste and spills) up to 40 smaller applications of approximately 2 square inches each. Pulling apart a large glued surface (at least 1 square foot) requires a DC 15 Strength check. Pulling apart a small glued surface (anything less than 1 square foot) requires a DC 10 Strength check. Animal glue slowly dissolves in water, reducing the Strength DC needed to break it by 1 per 10 minutes. It softens if heated, even with steam, reducing the Strength DC needed to break it by 1 per minute.
Area Map
Aura:CLl:
Price: 50 gp
Weight: 2 lbs.
A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Aura:CLl:
Price: 1,000 gp
Weight: 6 lbs.
This device consists of a flat disc upon which two other discs are mounted. The mounted discs can rotate on a central axis, allowing them to spin and move as days pass. The bottom disc represents the latitude of the user; an astrolabe is useless if the user is outside the preset latitude. The upper disc represents the sky, and is filled with astronomical features. Anyone can be shown how to use an astrolabe at night to determine the date and time (which takes 1 minute). When using an astrolabe, you can make a Survival check using your Intelligence modifier instead of your Wisdom modifier to avoid becoming lost.
Aura:CLl:
Price:
Weight:
Type
Type | Price | Weight |
---|---|---|
Common | 2 gp | 2 lbs. |
Masterwork | 50 gp | 4 lbs. |
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
Masterwork Backpack
This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.
Aura:CLl:
Price: 5 SP
Weight: —
This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).
Aura:CLl:
Price: 1-20 gp
Weight: 2 lbs.
This is a banner, flag, or pennant. You tie it to a pole, lance, or polearm. Most are woven, dyed, or painted with a pattern or symbol, such as a knight's crest or a country's flag. A simple banner with one field color and a simple insignia such as a weapon or shield costs 1 gp. A banner with two to four field colors and a complex insignia such as a lion or dragon costs 5 gp. A detailed banner with four or more field colors and a very complex insignia, such as a heraldic device with eight or more sections, costs 20 gp.
Aura:CLl:
Price: 9 gp
Weight: 26 lbs.2
This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 10 gp
Weight: 4 lbs.
Thin leather flaps keep the hundreds of tiny, fishhook-like needles dotting the surface of this black vest from harming you while you wear it. However, any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. If a creature swallows you, it takes 1 point of damage each round until it either spits you up, you escape, or you die (at which point the vest has sustained enough damage that it no longer serves as a threat). The vest can only be worn over light armor or no armor.
Bard's Kit
Aura:CLl:
Price: 41 gp
Weight: 33-1/2 lbs.2
This includes a backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 2 gp
Weight: 30 lbs.
This is a sturdy wooden barrel with a tight-fitting lid, banded with metal.
Aura:CLl:
Price: 4 sp
Weight: 1 lb.
This large basket has a lid and holds about 2 cubic feet.
Aura:CLl:
Price: 1 sp
Weight: 5 lbs.1
This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.
Bell
Aura:CLl:
Price: 1 gp
Weight: —
This handbell can produce only one loud note.
Bell Net
Aura:CLl:
Price: 2 gp
Weight: 2 lbs.
Copper bells hang at each the corners of this 5-foot-by-5-foot wire net. A bell net is designed to blanket gear while you sleep, hunt, cook, or otherwise can't give it your full attention, rasing an alarm if your possessions are disturbed. Creatures attempting to access gear protected by a bell net must succeed at a DC 25 Sleight of Hand check to avoid chiming the bells. Hearing the chiming bells of a bell net requires a DC 0 Perception check. Because the many bells chime when you move, traveling with a bell net gives you a –2 penalty on Stealth checks.
Belt Pouch
Aura:CLl:
Price: 1 gp
Weight: 1/2 lb.1
A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.
Aura:CLl:
Price: 5 sp
Weight: 3 lbs.1
This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.
Aura:CLl:
Price: 5 gp
Weight: 5 lbs.
Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.
Blue Book
Aura:CLl:
Price: 5 gp
Weight: 1 lb.
This book details the seedier entertainment establishments in one major city. It contains the names of brothels, burlesque houses, and gambling halls in that city. By consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Knowledge (local), Bluff, and Diplomacy checks to gather or use information in that city. At the GM's discretion, you can use it in settlements near that city for a +1 bonus.
Book of Letters
Aura:CLl:
Price: 50 gp
Weight: 3 lbs.
This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. Used by bureaucrats, diplomats, and clerks, it's also useful for counterfeiting official correspondence. It provides a +2 circumstance bonus on Diplomacy checks when dealing with city officials and a +2 circumstance bonus on Linguistics checks when creating forgeries. A book of letters is only accurate for a particular region, such as a country or even a town, and only provides its bonus relating to that region.
Aura:CLl:
Price: 2 gp
Weight: 1 lb.
This glass bottle holds about a pint and includes a cork.
Aura:CLl:
Price: 65 gp
Weight: 2 lbs.
These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). A DC 10 Strength check breaks them instantly.
Aura:CLl:
Price: 5 sp
Weight: 2 lbs.
A typical bucket has a rope handle and can hold 1–2 gallons of liquid.
Aura:CLl:
Price: 12 gp
Weight: 3 lbs.
A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on 1 pint of oil. You can carry a lantern in one hand.
Buoy
Aura:CLl:
Price:
Weight:
Type
Type | Price | Weight |
---|---|---|
Common | 5 gp | 16 lbs. |
Superior | 10 gp | 30 lbs. |
A buoy is used to mark a specific spot in a lake, river, or similar body of water, making it possible for you to return to that location at a later date. A common buoy includes a float (typically an air-filled bladder or sealed gourd), a 200-foot length of twine, and a 15-pound stone used as an anchor. The float is usually painted a vivid color, and may have a small flag to attract attention. Though anchor buoys prove quite resilient to normal weather and tides, they offer little challenge to intelligent creatures determined to sabotage them. A superior buoy has a spherical or ovoid hollow metal float (typically copper), a length of chain rather than twine, and a metal anchor rather than a weight.
Aura:CLl:
Price: 5 gp
Weight: 2 lbs.1
One end of this 6-foot-long pole supports a wide metal hoop covered by a thin mesh net. You can use this to sift objects from material capable of passing through the net, such as sand or water. You can also use a butterfly net to capture Fine or Diminutive creatures as if it were a net (weapon), though you don't need to re-fold the butterfly net if you miss, and you use the handle of the butterfly net like you would the rope of a net weapon.
Aura:CLl:
Price: 1 gp
Weight: 2 lbs.
A caltrop is a four-pronged metal spike crafted so that one prong always faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
Caltrops may not work against unusual opponents.
Aura:CLl:
Price: 20 gp
Weight: 5 lbs.
This loose mesh of twine and varicolored cloth is used to disguise the presence of creatures or large objects. Camouflage netting must be manufactured to provide camouflage in a single type of terrain, such as snow, sand, forest, grass, swamp, urban, or water. When you hide under the netting in the appropriate terrain, you gain a +4 circumstance bonus on Stealth checks as long as you remain immobile and prone. Covering up with camouflage netting is a full-round action requiring a DC 10 Survival check (failure means you do not cover yourself correctly with the netting and do not gain its bonus on Stealth checks). You have the entangled condition when using the netting, except your Dexterity penalty does not affect your initiative or Stealth checks. Taking off camouflage netting is a move action, or a swift action if combined with a move action to stand up from a prone position.
You may spend 1 minute covering an object with camouflage netting. Make a Survival check with a –10 penalty and use the total as the Stealth check result for the object. Creatures who fail a Perception check against this Stealth DC do not recognize what the object is and usually treat it as a natural part of the terrain. For example, you can conceal a wagon as a rock or patch of brush. Covering a Large object requires two nets. Covering a Huge or Gargantuan object requires five nets and takes 10 minutes of work, and the Survival check penalty is –20 instead of –10. Camouflaging a Colossal object depends on its shape but generally requires at least 10 camouflage nets and takes 1 hour of work, and the Survival check penalty is –30 instead of –10.
A creature with the scent ability ignores the effect of camouflage netting and makes checks against your actual Stealth roll when in scent range. Any creature within 10 feet of a Large or larger object hidden by camouflage netting automatically recognizes it as an object covered in camouflage.
Aura:CLl:
Price: 12 gp
Weight: 80 lbs.
This kit is actually four bundles of gear, designed so four individuals can share the load. It consists of four bedrolls, four blankets, a day's worth of firewood, a flint and steel, a tindertwig, four mess kits, a cooking kit, and 8 days of trail rations (with the expectation that adventurers will supplement the rations with a little hunting as they travel). Adventurers expecting inclement weather should also purchase one or more tents.
Aura:CLl:
Price: 1 cp
Weight: —
A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). A candle cannot increase the light level above normal light. A candle burns for 1 hour.
Aura:CLl:
Price: 5 gp
Weight: 1 lb.
A candle lamp is a small lanternlike device with glass panels and a slot to hold a candle. It protects the candle from drafts and catches wax drippings. It provides the same light as a candle, but can be shuttered such that it only illuminates 1 to 3 adjacent squares. You can use a candle lamp to keep your hands warm.
Aura:CLl:
Price: 1 cp
Weight: 1/2 lb.
This saucerlike object has a flat bottom, a handle, and a spike on top. You can affix a candle onto the spike (up to 3 inches in diameter) and hold the candlestick by the handle. The flat bottom means you're able to set it down and not worry about the candle falling over and extinguishing itself. A typical candlestick is crafted from baked clay or a cheap metal such as copper, but elaborate and expensive ones exist.
Aura:CLl:
Price: 2 gp
Weight: 1 lb.
This hollow container is made of wood, a gourd, or metal, and carries liquid like a waterskin, but is more resistant to punctures and cuts.
Aura:CLl:
Price: 1 sp
Weight: 1 lb.
This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as an improvised bag. It is not waterproof but can be treated with oil, wax, or resin to make it water-resistant.
Aura:CLl:
Price:
Weight: 5 lbs.
Type
Type | Price | Weight |
---|---|---|
Common | 1 gp | 5 lbs. |
Mithral | 1,251 gp | 2-1/2 lbs. |
This larger version of an iron pot holds approximately 1 gallon—enough to fill the bellies of four hungry humans for one meal. It can also be used for potion-making and similar activities. A mithral cauldron is lighter, and food rarely sticks to it.
Aura:CLl:
Price: 23 gp
Weight: 112 lbs.2
This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 30 gp
Weight: 2 lbs.
This chain is made of interlocking metal links roughly an inch long, and thick enough to bear large amounts of weight. It has hardness 10 and 5 hit points. It can be burst with a DC 26 Strength check.
Aura:CLl:
Price: 1 cp
Weight: —
This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.
Aura:CLl:
Price: 1 gp
Weight: 2 lbs.
A wooden frame approximately the same size as a large book surrounds this thinly sliced piece of polished black stone. Rubbing a damp cloth over the slate erases anything scribed with chalk on its surface.
Tools and Skill Kits
These items are particularly useful to characters with certain skills and class abilities.