Ultimate Equipment | Rules | Magic Arms and Armor | Weapon Special Abilities | Magic Weapon Special Ability Descriptions | Seaborne

Seaborne

Aura: moderate transmutation
CLl: 7th
Price: +1 bonus
Weight: &mdash

This special ability can only be placed on melee weapons. A seaborne weapon functions easily in watery environments. With the weapon in hand, the wielder gains a bonus on Swim checks equal to twice the weapon's enhancement bonus. In addition, the wielder does not take the normal penalties to attack and damage rolls imposed by being underwater, as if he were subject to the spell freedom of movement.