Slotless Wondrous Items
These wondrous items do not adhere to a specific slot, and are often carried by a character in a way similar to a potion or wand, worn on some part of the body that doesn't correspond to an item slot, or are otherwise utilized in a particular way detailed in the item's description. Slotless wondrous items range through the gamut of appearances and functions, and, generally, if a magic item doesn't fit into any other category it appears here.
Anyone can use slotless wondrous items unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.
Slotless Wondrous Items
d% | Least Minor Slotless Item | Price |
---|---|---|
01 | Feather token (anchor) | 50 gp |
02 | Universal solvent | 50 gp |
03–04 | Ioun torch | 75 gp |
05 | Stubborn nail | 100 gp |
06 | War paint of the terrible visage | 100 gp |
07 | Elixir of love | 150 gp |
08 | Unguent of timelessness | 150 gp |
09 | Feather token (fan) | 200 gp |
10 | Formula alembic | 200 gp |
11 | Hybridization funnel | 200 gp |
12 | Soul soap | 200 gp |
13 | Dust of tracelessness | 250 gp |
14–16 | Elixir of hiding | 250 gp |
17–19 | Elixir of swimming | 250 gp |
20–22 | Elixir of tumbling | 250 gp |
23–25 | Elixir of vision | 250 gp |
26–27 | Nightdrops | 250 gp |
28 | Oil of silence | 250 gp |
29–31 | Silversheen | 250 gp |
32 | Traveler's any-tool | 250 gp |
33–34 | Bottle of messages | 300 gp |
35–36 | Feather token (bird) | 300 gp |
37 | Origami swarm | 300 gp |
38 | Alluring golden apple | 400 gp |
39 | Feather token (tree) | 400 gp |
40 | Key of lock jamming | 400 gp |
41–42 | Feather token (swan boat) | 450 gp |
43 | Animated portrait | 500 gp |
44 | Bottled misfortune | 500 gp |
45–46 | Elixir of truth | 500 gp |
47–48 | Feather token (whip) | 500 gp |
49–51 | Scabbard of honing | 500 gp |
52–53 | Seer's tea | 550 gp |
54–57 | Abjurant salt | 600 gp |
58–61 | Arrow magnet | 600 gp |
62–63 | Dust of darkness | 600 gp |
64–69 | Campfire bead | 720 gp |
70–72 | Archon's torch | 750 gp |
73–75 | Book of extended summoning (lesser) | 750 gp |
76–79 | Iron rope | 750 gp |
80–83 | Snapleaf | 750 gp |
84–86 | Bottled yeti fur | 800 gp |
87–89 | Defoliant polish | 800 gp |
90–92 | Dust of emulation | 800 gp |
93–97 | Steadfast gut-stone | 800 gp |
98–100 | Dust of dryness | 850 gp |
d% | Lesser Minor Slotless Item | Price |
01–03 | Roll on the Least Minor table | — |
04 | Anatomy doll | 1,000 gp |
05 | Bead of newt prevention | 1,000 gp |
06 | Beast-bond brand | 1,000 gp |
07 | Bookplate of recall | 1,000 gp |
08–09 | Boro bead (1st) | 1,000 gp |
10 | Concealing pocket | 1,000 gp |
11 | Dowsing syrup | 1,000 gp |
12 | Incense of transcendence | 1,000 gp |
13–14 | Page of spell knowledge (1st) | 1,000 gp |
15–17 | Pearl of Power (1st) | 1,000 gp |
18 | Preserving flask (1st) | 1,000 gp |
19–20 | Pyxes of redirected focus | 1,000 gp |
21–22 | Salve of slipperiness | 1,000 gp |
23 | Wasp nest of swarming | 1,000 gp |
24–26 | Elixir of fire breath | 1,100 gp |
27 | Grave salt | 1,100 gp |
28–29 | Pipes of the sewers | 1,150 gp |
30–31 | Dust of illusion | 1,200 gp |
32–33 | Goblin skull bomb | 1,200 gp |
34–35 | Elixir of dragon breath | 1,400 gp |
36 | Bookmark of deception | 1,500 gp |
37 | Word bottle | 1,500 gp |
38 | Dust of acid consumption | 1,600 gp |
39–40 | Dust of appearance | 1,800 gp |
41–42 | Efficient quiver | 1,800 gp |
43 | Pipes of sounding | 1,800 gp |
44 | Scabbard of vigor | 1,800 gp |
45 | Agile alpenstock | 2,000 gp |
46 | Blood reservoir of physical prowess | 2,000 gp |
47 | Clamor box | 2,000 gp |
48 | Dry load powder horn | 2,000 gp |
49 | Goblin fire drum (normal) | 2,000 gp |
50–51 | Handy haversack | 2,000 gp |
52–53 | Horn of fog | 2,000 gp |
54 | Iron spike of safe passage | 2,000 gp |
55 | Knight's pennon (honor) | 2,200 gp |
56–59 | Volatile vaporizer (1st) | 2,200 gp |
60–62 | Elemental gem | 2,250 gp |
63–64 | Flying ointment | 2,250 gp |
65 | Sovereign glue | 2,400 gp |
66 | Apple of eternal sleep | 2,500 gp |
67–68 | Bag of holding (type I) | 2,500 gp |
69 | Candle of truth | 2,500 gp |
70 | Hexing doll | 2,500 gp |
71–72 | Stone of alarm | 2,700 gp |
73 | Book of extended summoning (standard) | 2,750 gp |
74–77 | Bead of force | 3,000 gp |
78 | Cauldron of brewing | 3,000 gp |
79–80 | Chime of opening | 3,000 gp |
81 | Philter of love | 3,000 gp |
82–86 | Rope of climbing | 3,000 gp |
87–88 | Volatile vaporizer (2nd) | 3,000 gp |
89 | Shroud of disintegration | 3,300 gp |
90–92 | Bag of tricks (gray) | 3,400 gp |
93–95 | Dust of disappearance | 3,500 gp |
96 | Dust of weighty burdens | 3,600 gp |
97 | Noble's vigilant pillbox | 3,600 gp |
98–99 | Figurine of wondrous power (silver raven) | 3,800 gp |
100 | Volatile vaporizer (3rd) | 3,800 gp |
d% | Greater Minor Slotless Item | Price |
01 | Boro bead (2nd) | 4,000 gp |
02 | Cautionary creance | 4,000 gp |
03 | Escape ladder | 4,000 gp |
04 | Far-reaching sight | 4,000 gp |
05–06 | Ioun stone (clear spindle) | 4,000 gp |
07 | Marvelous pigments | 4,000 gp |
08–15 | Page of spell knowledge (2nd) | 4,000 gp |
16–25 | Pearl of Power (2nd) | 4,000 gp |
26 | Preserving flask (2nd) | 4,000 gp |
27 | Restorative ointment | 4,000 gp |
28–30 | Stone salve | 4,000 gp |
31 | Wind-caller compass | 4,400 gp |
32 | Goblin fire drum (greater) | 4,500 gp |
33 | Knight's pennon (battle) | 4,500 gp |
34 | Knight's pennon (parley) | 4,500 gp |
35 | Void dust | 4,500 gp |
36 | Incense of meditation | 4,900 gp |
37 | Admixture vial | 5,000 gp |
38–51 | Bag of holding (type II) | 5,000 gp |
52 | Bone razor | 5,000 gp |
53 | Horn of the huntmaster | 5,000 gp |
54 | Insistent doorknocker | 5,000 gp |
55–56 | Ioun stone (dusty rose prism) | 5,000 gp |
57 | Mallet of building | 5,000 gp |
58 | Polymorphic pouch | 5,000 gp |
59 | Scabbard of stanching | 5,000 gp |
60 | School of eyes | 5,000 gp |
61 | Sheath of bladestealth | 5,000 gp |
62 | Stone of alliance | 5,000 gp |
63 | Summoning shackle | 5,000 gp |
64 | Eversmoking bottle | 5,400 gp |
65 | Sustaining spoon | 5,400 gp |
66 | Wind fan | 5,500 gp |
67 | Grim lantern | 5,800 gp |
68 | Coin of the untrodden road | 6,000 gp |
69 | Horn of battle clarity | 6,000 gp |
70 | Life link badge | 6,000 gp |
71 | Martyr's tear | 6,000 gp |
72 | Pipes of haunting | 6,000 gp |
73 | Rope of knots | 6,000 gp |
74 | Singing bell of striking | 6,000 gp |
75 | Stone familiar | 6,000 gp |
76 | Book of extended summoning (greater) | 6,126 gp |
77 | Dragonbone divination sticks | 6,400 gp |
78–79 | Horn of goodness/evil | 6,500 gp |
79 | Naga-scale bindi | 6,600 gp |
80 | Bottle of shadows | 7,000 gp |
81 | Cape of bravado | 7,000 gp |
82–83 | Instant bridge | 7,000 gp |
84 | Mirror of guarding reflections | 7,000 gp |
85 | Folding boat | 7,200 gp |
86–87 | Bottle of air | 7,250 gp |
88–94 | Bag of holding (type III) | 7,400 gp |
95 | Balm of impish grace | 7,500 gp |
96 | Candle of clean air | 7,500 gp |
97 | Harp of charming | 7,500 gp |
98–100 | Manual of war | 7,500 gp |
d% | Lesser Medium Slotless Item | Price |
01 | Chalice of poison weeping | 8,000 gp |
02 | Exorcist's aspergillum | 8,000 gp |
03 | Golem manual (flesh) | 8,000 gp |
04 | Harp of shattering | 8,000 gp |
05 | Insignia of valor | 8,000 gp |
06 | Ioun stone (deep red sphere) | 8,000 gp |
07 | Ioun stone (incandescent blue sphere) | 8,000 gp |
08 | Ioun stone (pale blue rhomboid) | 8,000 gp |
09 | Ioun stone (pink and green sphere) | 8,000 gp |
10 | Ioun stone (pink rhomboid) | 8,000 gp |
11 | Ioun stone (scarlet and blue sphere) | 8,000 gp |
12 | Needles of fleshgraving | 8,000 gp |
13 | Restless lockpicks | 8,000 gp |
14 | Werewhistle | 8,000 gp |
15–16 | Deck of illusions | 8,100 gp |
17 | Candle of invocation | 8,400 gp |
18–19 | Bag of tricks (rust) | 8,500 gp |
20 | Boro bead (3rd) | 9,000 gp |
21 | Decanter of endless water | 9,000 gp |
22 | Loathsome mirror | 9,000 gp |
23–25 | Page of spell knowledge (3rd) | 9,000 gp |
26–31 | Pearl of Power (3rd) | 9,000 gp |
32 | Preserving flask (3rd) | 9,000 gp |
33 | Figurine of wondrous power (serpentine owl) | 9,100 gp |
34 | Strand of prayer beads (lesser) | 9,600 gp |
35–38 | Bag of holding (type IV) | 10,000 gp |
39 | Boundary chalk | 10,000 gp |
40 | Chime of resounding silence | 10,000 gp |
41 | Construct channel brick | 10,000 gp |
42 | Doomharp | 10,000 gp |
43 | Drum of advance and retreat | 10,000 gp |
44 | Embalming thread | 10,000 gp |
45 | Eye of the void | 10,000 gp |
46 | Figurine of wondrous power (bronze griffon) | 10,000 gp |
47 | Figurine of wondrous power (ebony fly) | 10,000 gp |
48 | Figurine of wondrous power (slate spider) | 10,000 gp |
49 | Hourglass of last chances | 10,000 gp |
50–51 | Ioun stone (dark blue rhomboid) | 10,000 gp |
52 | Ki mat | 10,000 gp |
53 | Lord's banner (swiftness) | 10,000 gp |
54 | Malleable symbol | 10,000 gp |
55 | Migrus locker | 10,000 gp |
56 | Ornament of healing light | 10,000 gp |
57 | Prayer wheel of ethical strength | 10,000 gp |
58 | Stone horse (courser) | 10,000 gp |
59 | Summon-slave crystal | 10,000 gp |
60 | Treasurer's seal | 10,000 gp |
61 | Black soul shard | 12,000 gp |
62 | Golem manual (clay) | 12,000 gp |
63 | Horsemaster's saddle | 12,000 gp |
64 | Pipes of dissolution | 12,000 gp |
65 | Pipes of pain | 12,000 gp |
66 | Seeker's sight | 12,000 gp |
67 | Blessed book | 12,500 gp |
68 | Waters of transfiguration | 12,500 gp |
69 | Gem of brightness | 13,000 gp |
70 | Harp of contagion | 13,000 gp |
71 | Lyre of building | 13,000 gp |
72 | Void pennant | 14,000 gp |
73 | Stone horse (destrier) | 14,800 gp |
74 | Book of the loremaster | 15,000 gp |
75 | Cauldron of plenty | 15,000 gp |
76 | Horn of judgment | 15,000 gp |
77 | Horn of the tritons | 15,000 gp |
78 | Pearl of the sirines | 15,300 gp |
79 | Figurine of wondrous power (onyx dog) | 15,500 gp |
80–81 | Bag of tricks (tan) | 16,000 gp |
82 | Boro bead (4th) | 16,000 gp |
83 | Page of spell knowledge (4th) | 16,000 gp |
84–87 | Pearl of Power (4th) | 16,000 gp |
88 | Preserving flask (4th) | 16,000 gp |
89–91 | Scabbard of keen edges | 16,000 gp |
92–93 | Figurine of wondrous power (golden lions) | 16,500 gp |
94–95 | Chime of interruption | 16,800 gp |
96–99 | Broom of flying | 17,000 gp |
100 | Figurine of wondrous power (marble elephant) | 17,000 gp |
d% | Greater Medium Slotless Item | Price |
01–03 | Ioun stone (iridescent spindle) | 18,000 gp |
04 | Orb of foul Abaddon | 18,000 gp |
05–08 | Carpet of flying (5 ft. by 5 ft.) | 20,000 gp |
09 | Horn of antagonism | 20,000 gp |
10–13 | Horn of blasting | 20,000 gp |
14–17 | Ioun stone (pale lavender ellipsoid) | 20,000 gp |
18–21 | Ioun stone (pearly white spindle) | 20,000 gp |
22–24 | Master's perfect golden bell | 20,000 gp |
25–27 | Necromancer's athame | 20,000 gp |
28–31 | Portable hole | 20,000 gp |
32–35 | Stone of good luck | 20,000 gp |
36–37 | Figurine of wondrous power (ivory goats) | 21,000 gp |
38–40 | Rope of entanglement | 21,000 gp |
41–42 | Golem manual (stone) | 22,000 gp |
43 | Orb of golden heaven | 22,000 gp |
44–45 | Mattock of the titans | 23,348 gp |
46–48 | Drinking horn of bottomless valor | 24,000 gp |
49–51 | Boro bead (5th) | 25,000 gp |
52–53 | Chaos emerald | 25,000 gp |
54–57 | Page of spell knowledge (5th) | 25,000 gp |
58–64 | Pearl of Power (5th) | 25,000 gp |
65–67 | Preserving flask (5th) | 25,000 gp |
68–69 | Maul of the titans | 25,305 gp |
70–73 | Iron bands of binding | 26,000 gp |
74–76 | Cube of frost resistance | 27,000 gp |
77–80 | Manual of bodily health +1 | 27,500 gp |
81–84 | Manual of gainful exercise +1 | 27,500 gp |
85–88 | Manual of quickness of action +1 | 27,500 gp |
89–92 | Tome of clear thought +1 | 27,500 gp |
93–96 | Tome of leadership and influence +1 | 27,500 gp |
97–100 | Tome of understanding +1 | 27,500 gp |
d% | Lesser Major Slotless Item | Price |
01–04 | Figurine of wondrous power (obsidian steed) | 28,500 gp |
05–07 | Cauldron of the dead | 30,000 gp |
08–11 | Drums of panic | 30,000 gp |
12–15 | Ioun stone (orange prism) | 30,000 gp |
16–19 | Ioun stone (pale green prism) | 30,000 gp |
20–23 | Lantern of revealing | 30,000 gp |
24–27 | Racing broom of flying | 30,000 gp |
28–31 | Cauldron of resurrection | 33,000 gp |
32–36 | Carpet of flying (5 ft. by 10 ft.) | 35,000 gp |
37–38 | Golem manual (iron) | 35,000 gp |
39–40 | Boro bead (6th) | 36,000 gp |
41–44 | Ioun stone (vibrant purple prism) | 36,000 gp |
45–48 | Orb of utter chaos | 36,000 gp |
49–50 | Page of spell knowledge (6th) | 36,000 gp |
51–58 | Pearl of Power (6th) | 36,000 gp |
59–60 | Preserving flask (6th) | 36,000 gp |
61–64 | Cauldron of flying | 40,000 gp |
65–66 | Enmity fetish | 40,000 gp |
67–69 | Ioun stone (lavender and green ellipsoid) | 40,000 gp |
70–73 | Ring gates | 40,000 gp |
74–77 | Cauldron of seeing | 42,000 gp |
78–81 | Crystal ball | 42,000 gp |
82–83 | Golem manual (stone guardian) | 44,000 gp |
84–87 | Drums of haste | 45,000 gp |
88–91 | Strand of prayer beads (standard) | 45,800 gp |
92–94 | Orb of storms | 48,000 gp |
95–96 | Page of spell knowledge (7th) | 49,000 gp |
97–100 | Pearl of Power (7th) | 49,000 gp |
d% | Greater Major Slotless Item | Price |
01–03 | Crystal ball with see invisibility | 50,000 gp |
04–05 | Horn of Valhalla | 50,000 gp |
06–08 | Crystal ball with detect thoughts | 51,000 gp |
09 | Last leaves of the autumn dryad | 52,000 gp |
10–11 | Instant fortress | 55,000 gp |
12–15 | Manual of bodily health +2 | 55,000 gp |
16–19 | Manual of gainful exercise +2 | 55,000 gp |
20–23 | Manual of quickness of action +2 | 55,000 gp |
24–27 | Tome of clear thought +2 | 55,000 gp |
28–31 | Tome of leadership and influence +2 | 55,000 gp |
32–35 | Tome of understanding +2 | 55,000 gp |
36 | Lord's banner (terror) | 56,000 gp |
37 | Carpet of flying (10 ft. by 10 ft.) | 60,000 gp |
38–39 | Darkskull | 60,000 gp |
40 | Orb of pure law | 60,000 gp |
41 | Cube of force | 62,000 gp |
42–43 | Page of spell knowledge (8th) | 64,000 gp |
44–49 | Pearl of Power (8th) | 64,000 gp |
50 | Crystal ball with telepathy | 70,000 gp |
51 | Horn of blasting (greater) | 70,000 gp |
52–54 | Pearl of Power (two spells) | 70,000 gp |
55 | Gem of seeing | 75,000 gp |
56 | Lord's banner (victory) | 75,000 gp |
57 | Crystal ball with true seeing | 80,000 gp |
58–59 | Page of spell knowledge (9th) | 81,000 gp |
60–62 | Pearl of Power (9th) | 81,000 gp |
63 | Well of many worlds | 82,000 gp |
64–65 | Manual of bodily health +3 | 82,500 gp |
66–67 | Manual of gainful exercise +3 | 82,500 gp |
68–69 | Manual of quickness of action +3 | 82,500 gp |
70–71 | Tome of clear thought +3 | 82,500 gp |
72–73 | Tome of leadership and influence +3 | 82,500 gp |
74–75 | Tome of understanding +3 | 82,500 gp |
76 | Apparatus of the crab | 90,000 gp |
77 | Bowl of conjuring water elementals | 90,000 gp |
78 | Brazier of conjuring fire elementals | 90,000 gp |
79 | Censer of conjuring air elementals | 90,000 gp |
80 | Stone of conjuring earth elementals | 90,000 gp |
81 | Mirror of opposition | 92,000 gp |
82 | Strand of prayer beads (greater) | 95,800 gp |
83 | Lord's banner (crusades) | 100,000 gp |
84 | Manual of bodily health +4 | 110,000 gp |
85 | Manual of gainful exercise +4 | 110,000 gp |
86 | Manual of quickness of action +4 | 110,000 gp |
87 | Tome of clear thought +4 | 110,000 gp |
88 | Tome of leadership and influence +4 | 110,000 gp |
89 | Tome of understanding +4 | 110,000 gp |
90 | Manual of bodily health +5 | 137,500 gp |
91 | Manual of gainful exercise +5 | 137,500 gp |
92 | Manual of quickness of action +5 | 137,500 gp |
93 | Tome of clear thought +5 | 137,500 gp |
94 | Tome of leadership and influence +5 | 137,500 gp |
95 | Tome of understanding +5 | 137,500 gp |
96 | Efreeti bottle | 145,000 gp |
97 | Cubic gate | 164,000 gp |
98 | Iron flask | 170,000 gp |
99 | Mirror of mental prowess | 175,000 gp |
100 | Mirror of life trapping | 200,000 gp |
Abjurant Salt
Aura: moderate abjurationCLl: 9th
Price: 600 gp
Weight: 1 lb.
Carried in a tube of beaten silver, this rough-ground salt is a powerful defense against evil conjurers. As a full-round action that provokes attacks of opportunity, the salt can be poured in a circle with a diameter of 5 feet or a straight line up to 15 feet long. While the line of salt remains unbroken and undisturbed, evil summoned or called creatures cannot physically cross it or interfere with it. These creatures can continue to make ranged or magical attacks over the line. Any other creature may disturb the line simply by scuffing it. The effects of the salt last as long as the line remains unbroken. Once laid, the salt cannot be recollected.
Admixture Vial
Aura: moderate universalCLl: 8th
Price: 5,000 gp
Weight: &mdash
Once per day, an alchemist can use this simple-looking glass vial to combine two extracts into one usable extract as if he had the combine extracts discovery. An admixture vial can combine extracts of 3rd level or lower. Extracts combined with an admixture vial cannot be combined again using this item or the combine extracts discovery.
Agile Alpenstock
Aura: faint transmutationCLl: 3rd
Price: 2,000 gp
Weight: 1 lb.
This gnarled wooden walking stick aids a creature's travel, granting a +5 foot enhancement bonus to speed and a +2 enhancement bonus to CMD against trip attempts and on saving throws to avoid being tripped. These bonuses apply as long as the agile alpenstock is held in hand. It can be wielded in combat as a quarterstaff.
Alluring Golden Apple
Aura: faint enchantmentCLl: 4th
Price: 400 gp
Weight: 1 lb.
This enchanted apple appears to be made of solid gold. When dropped or thrown, it draws the attention of the nearest hostile creature within 20 feet. The creature must make a DC 13 Will save or be paralyzed as if by hold person as it focuses its undivided attention on the golden apple. If the creature makes its save on a later round, it realizes it has been affected by magic and the apple is not actually gold. While focusing on the apple, the target takes a –2 penalty on Perception checks. The apple is consumed upon being dropped or thrown.
Anatomy Doll
Aura: faint necromancyCLl: 5th
Price: 1,000 gp
Weight: 1 lb.
This stuffed rag doll might resemble a child's toy if not for the vital organs depicted on its cloth. By dabbing the doll with a few drops of blood from a living creature (a standard action), the bearer can form a sympathetic link between the doll and the victim. If the chosen victim has spell resistance, the doll must beat the target's spell resistance to create the link. As a standard action, the bearer can twist or stab the doll; this gives the target the sickened condition for one round and deals 1 point of negative energy damage plus 1 point for each die of the doll bearer's sneak attack damage (if any). Each time the target is affected by the doll, it receives a DC 14 Will save to end the link. The doll's holder needs line of effect to the victim, but not line of sight. Once linked to a particular creature, an anatomy doll cannot be linked to another creature, but the bearer can re-establish a broken link by anointing it with more of the target's blood.
Animated Portrait
Aura: faint illusionCLl: 5th
Price: 500 gp
Weight: 10 lbs.
This 4-foot-by-6-foot framed painting is a detailed portrait of a particular intelligent creature, animated to show movement or action within the painted scene. The image reacts when questioned, with the creature turning to face the viewer and responding appropriately. The image is a magical effect with no actual intelligence, but is programmed with up to ten 25-word verbal responses and can respond to questions if these responses seem appropriate. For example, if one of the programmed responses is the name of the person shown in the portrait, it can answer questions such as "who are you?" and "what is your name?" If the item crafter is familiar with or has the cooperation of the creature depicted in the painting, the illusory image has the voice and mannerisms of that creature.
Apparatus of the Crab
Aura: strong evocation and transmutationCLl: 19th
Price: 90,000 gp
Weight: 00 lbs.
An apparatus of the crab is a metallic magical vehicle. When unoccupied, it appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.
Lever
Lever (1d10) | Lever Function |
---|---|
1 | Extend/retract legs and tail |
2 | Uncover/cover forward porthole |
3 | Uncover/cover side portholes |
4 | Extend/retract pincers and feelers |
5 | Snap pincers |
6 | Move forward/backward |
7 | Turn left/right |
8 | Open/close "eyes" with continual flame inside |
9 | Rise/sink in water |
10 | Open/close hatch |
Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant).
When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15; Speed 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Melee 2 pincers +12 (2d8); CMB +14; CMD 24.
Apple of Eternal Sleep
Aura: moderate enchantmentCLl: 10th
Price: 2,500 gp
Weight: &mdash
This ripe red apple looks fresh and delicious. Should anyone bite into it (even a small taste), he must make an immediate DC 19 Will saving throw or fall into an eternal slumber as though by the witch's grand hex of the same name. The victim can only be awakened by a casting of break enchantment, limited wish, wish, or miracle, or by a kiss from someone of royal blood.
Archon's Torch
Aura: faint evocationCLl: 5th
Price: 750 gp
Weight: 1 lb.
This torch is made of pale yellow wood and inscribed with holy runes. When lit, it burns as a regular torch, but only lasts for 5 minutes. When held by a lawful good creature, it functions as an archon's aura spell. The magical aura ends if a lawful good creature isn't holding it, and resumes automatically if a lawful good creature holds it again.
Arrow Magnet
Aura: faint abjurationCLl: 3rd
Price: 600 gp
Weight: &mdash
This tiny silver cube is activated by throwing it at an intersection of squares within 50 feet. The cube hovers 5 feet above the ground at that location for the next 5 rounds. Any small projectile or thrown weapon (such as arrows, shuriken, vials, and bullets) that passes through the squares adjacent to the cube automatically turn in midair to hit the cube (no attack roll needed) instead of their intended target. The cube has 5 hit points and hardness 8. If the arrow magnet is touched by a creature or reduced to 0 hit points or less, it falls to the ground and is destroyed.
Bag of Holding
Aura: moderate conjurationCLl: 9th
Price: Varies
Weight: 15+ lbs.
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.
Bag
Bag | Bag Weight | Contents Limit | Contents Volume Limit | Price |
---|---|---|---|---|
Type I | 15 lbs. | 250 lbs. | 30 cubic ft. | 2,500 gp |
Type II | 25 lbs. | 500 lbs. | 70 cubic ft. | 5,000 gp |
Type III | 35 lbs. | 1,000 lbs. | 150 cubic ft. | 7,400 gp |
Type IV | 60 lbs. | 1,500 lbs. | 250 cubic ft. | 10,000 gp |
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Bag of Tricks
Aura: faint conjurationCLl: 3rd
Price: Varies
Weight: 1 lb.
This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Gray Bag
Gray Bagd% Animal | Rust Bagd% Animal | Tan Bagd% Animal | |||
---|---|---|---|---|---|
01–30 | Bat | 01–30 | Wolverine | 01–30 | Grizzly bear |
31–60 | Rat | 31–60 | Wolf | 31–60 | Lion |
61–75 | Cat | 61–85 | Boar | 61–80 | Heavy horse |
76–90 | Weasel | 86–100 | Leopard | 81–90 | Tiger |
91–100 | Riding dog | 91–100 | Rhinoceros |
The heavy horse and the riding dog appear with harness and tack, and each accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.
Balm of Impish Grace
Aura: moderate transmutationCLl: 7th
Price: 7,500 gp
Weight: &mdash
When rubbed vigorously into the skin, this potent red liniment enhances a Tiny or smaller creature's ability to make full use of its size and mobility. Applying a dose of liniment is a standard action that provokes an attack of opportunity (similar to applying an oil). A creature under the effects of the liniment no longer provokes attacks of opportunity for moving through threatened squares or for entering a larger creature's square. The balm lasts for 5 minutes before its effects wear off. A newly created bottle of balm holds 5 doses.
Bead of Force
Aura: moderate evocationCLl: 10th
Price: 3,000 gp
Weight: &mdash
This small black sphere appears to be a lusterless pearl. A bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.
Once thrown, a bead of force functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses the targeted creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell's duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within. The explosion completely consumes the bead, making this a one-use item.
Bead of Newt Prevention
Aura: faint abjurationCLl: 5th
Price: 1,000 gp
Weight: &mdash
This bead is carved with a tiny pictogram representing a small, harmless animal such as a newt, rabbit, or frog. If the bearer fails a saving throw against a hostile polymorph effect such as baleful polymorph, the bead is destroyed and the effect does not affect the bearer.
Beast-bond Brand
Aura: faint abjurationCLl: 5th
Price: 1,000 gp
Weight: &mdash
This sticky henna paste is used to stamp a rust-colored handprint onto the body of a familiar or animal companion, and a hoof, claw, or paw print from that creature onto its master. These brands demonstrate a bond of friendship and balance, not ownership and subservience. Applying the brand requires a full-round action each for master and companion. The brand enhances the share spells ability of druids, wizards, and other classes with animal companions or familiars, allowing these characters to cast spells with a range of personal or touch on the marked companion at a range of 30 feet, provided the character has line of effect to the creature. Each spell cast at range in this way drains one charge from the beast-bond brand for each spell level of the spell cast. A newly applied beast-bond brand has 10 charges. When all charges are consumed, the brand vanishes. For the purposes of teleportation spells and effects, the master may treat a marked companion as an object or a creature, whichever is more favorable (weight restrictions still apply).
A character may have only one creature marked in this way at any time. The brand lasts until all charges are expended or the master marks another companion in this way.
Black Soul Shard
Aura: moderate necromancyCLl: 7th
Price: 12,000 gp
Weight: &mdash
This dark gem attunes itself to the soul of its bearer. When carried close to the body of a creature continuously for 1 week, the gem harmlessly absorbs a portion of that creature's life essence. If separated from its bearer for at least 1 day, the gem loses this attunement. If the bearer gains one or more negative levels, the black soul shard absorbs one of these negative levels into itself, negating the effect. The black soul shard can only absorb a negative level if carried by the person it is attuned to. If an attuned black soul shard is used as an additional focus component for raising the attuned creature from the dead, the negative level cost of being raised is one less than normal (minimum 1), but only if the spell is cast within 24 hours of the creature's death.
Absorbing a negative level (whether from an attack or raising the attuned creature from the dead) destroys the portion of the soul within a black soul shard. This does not harm the creature, but requires re-attuning the gem for another week for it to function again. A creature can only have one black soul shard attuned to it at a time.
Blessed Book
Aura: moderate transmutationCLl: 7th
Price: 12,500 gp
Weight: 1 lb.
This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found as randomly generated treasure with spells already inscribed in it.
Blood Reservoir of Physical Prowess
Aura: faint necromancyCLl: 3rd
Price: 2,000 gp
Weight: &mdash
This blown-glass vial has a chain for attaching it to the handle of a weapon. When filled with the wearer's blood, it gains powerful magic. Filling the reservoir takes a full minute, deals 4 points of Constitution damage (which can be healed normally), and imbues the reservoir with 4 charges. Charging the reservoir changes the blood to magical fluid, which does not clot or decay with time.
The wearer can speak the first command word to draw 1 or more charges from the reservoir, curing 1 point of physical ability score damage per charge used.
The wearer can speak the second command word to imbue herself with a great burst of physical prowess, depleting all remaining charges and gaining an inherent bonus to one physical ability score equal to twice the number of charges used. This bonus lasts until the end of the wearer's next turn.
The bearer can only use the reservoir if it is held in hand or attached to a held or wielded weapon. A bearer can safely carry only one charged reservoir at a time; any others spontaneously drain their charges in 1d10 rounds, leaving only the highest-charged reservoir intact. A reservoir has no effect if not charged with the wearer's blood, and cannot be charged by bloodless creatures or those that cannot take Constitution damage.
Bone Razor
Aura: faint necromancyCLl: 5th
Price: 5,000 gp
Weight: 1 lb.
This jagged bone knife seems too thin and frail for combat but easily cuts flesh. If used to perform a coup de grace on a helpless living creature and the creature dies from the attack, the creature's flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. The creature's flesh is not destroyed, but decays at a steady rate. The bearer of the razor can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse (though a corpse of a person killed or mutilated by knife wounds). If the bearer uses the razor to flense and animate another creature's bones, the previous animate skeleton is immediately destroyed.
Book of Extended Summoning
Aura: strong conjurationCLl: 17th
Price: Varies
Weight: 1 lb.
This leather-bound book is inscribed with runes relating to outsiders and conjuration magic. It enhances spells that summon monsters. The user may apply the Extend Spell feat to these spells as they are cast. This does not change the spell slot of the altered spell. The book counts as a metamagic rod for the purpose of combining multiple metamagic effects on a spell. A normal book of extended summoning can be used with spells of 6th level or lower, while a lesser book can be used with spells of 3rd level or lower, and a greater book can be used with spells of 9th level or lower. Each book is keyed to a particular alignment (equal chances of chaotic, evil, good, or lawful) and only works when used to summon a creature with that alignment. Once the book is used, it crumbles into cold ash and is destroyed.
Book of the Loremaster
Aura: moderate divinationCLl: 7th
Price: 15,000 gp
Weight: 2 lbs.
This digest-sized book contains a seemingly random collection of words, phrases, and strange mnemonic aids. Three times each day, a bard can consult it while using the lore master class feature in order to gain a +5 competence bonus when taking 10 or taking 20 on a Knowledge check.
Bookmark of Deception
Aura: faint illusionCLl: 5th
Price: 1,500 gp
Weight: &mdash
This bookmark alters the book that holds it so that it appears to be another book entirely, even upon a thorough reading. The apparent book is determined when the bookmark is crafted, and is usually an especially boring or commonplace book such as a legal or religious text. The bookmark also protects itself and the book with nondetection.
Bookplate of Recall
Aura: strong conjurationCLl: 13th
Price: 1,000 gp
Weight: &mdash
This metal bookplate is inscribed with mystical words in Draconic, leaving space for a single written name. When the bookplate is glued to the inside cover of a book, the named individual may speak the title of the book to summon it as if using instant summons. This ability functions once per day.
Boro Bead
Aura: strong transmutationCLl: 16th
Price: Varies
Weight: &mdash
This multicolored, sturdy glass bead is an aid to members of the alchemist class. Once per day on command, a boro bead enables the bearer to recharge any one extract that he had mixed and then consumed that day. The extract is then reconstituted and usable again, just as if it had not been drank. The extract must be of a particular level, depending on the bead. Different beads exist for recalling one extract per day of each level from 1st through 6th. A bead works on an infusion, but not a potion, elixir, bomb, mutagen, or nonmagical alchemical material such as antitoxin.
Bottle of Air
Aura: moderate transmutationCLl: 7th
Price: 7,250 gp
Weight: 2 lbs.
This item appears to be a normal glass bottle with a cork. When taken to any airless environment, it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath.
Bottle of Messages
Aura: faint illusionCLl: 3rd
Price: 300 gp
Weight: 1 lb.
This green glass bottle has a tiny winding key on its elongated stem that, if turned, causes a shadowy cork to slowly become substantial over a 1-round period. Anything the owner of the bottle speaks into the bottle during this time (up to 25 words) gets trapped inside it once the cork fully manifests. As soon as the cork is removed or the bottle is smashed, this message is released exactly as if the owner had spoken the words at that moment. Once the bottle releases its message, it shatters.
Bottle of Shadows
Aura: faint conjurationCLl: 5th
Price: 7,000 gp
Weight: &mdash
This bottle is crafted from the darkest ebony. When opened and held upright, faint whispers can be heard emanating from the bottle's mouth. The bottle initially has 4 charges. When turned upside down, the bottle summons a shadow to do the bidding of the user, draining 1 charge each round of service. As a standard action, the bearer may dismiss the summoned shadow. If the shadow kills a humanoid creature of at least 4 HD, the bottle gains 1 charge. The bottle is automatically restored to 4 charges at sundown.
Bottled Misfortune
Aura: moderate necromancyCLl: 10th
Price: 500 gp
Weight: 1 lb.
This leather bottle is filled to the brim with frothy green liquid. As a full-round action, a witch can target the bottle with any hex (but not a greater or grand hex) she knows that targets a single creature, transferring its effects to the brew within, which congeals into a sticky syrup. Any creature can use this syrup as a dose of injury poison (including the 5% chance to affect the user if she does not possess the poison use class feature). Any creature struck by a weapon coated in this syrup must save against the hex (DC 15) or be affected as if the witch had targeted them with the hex directly. The syrup counts as a poison and is a magical effect. If the hex cannot affect a target more than once every 24 hours, subsequent doses of the syrup are similarly ineffective against that target. Once imbued with the power of a hex, the syrup lasts for 24 hours before reverting into useless, harmless liquid.
Bottled Yeti Fur
Aura: faint abjurationCLl: 3rd
Price: 800 gp
Weight: &mdash
This small opaque flask releases a thick stream of coarse white fur when opened. This fur creeps up the user's arm and across her entire body until she is completely covered in a tangled pelt. While coated with this fur she gains cold resistance 5, a +2 natural armor bonus to AC, and a +4 competence bonus on Stealth checks in areas of ice and snow. This fur sheds from her body after 24 hours, or can be removed early by soaking it in alcohol. The flask is expended after one use.
Boundary Chalk
Aura: moderate evocationCLl: 10th
Price: 10,000 gp
Weight: &mdash
The surface of this stick of white chalk is covered with silvery runes. Drawing a line with the chalk creates a wall of force that is as long as the line and extends 10 feet perpendicular to the surface on which the line was drawn. Drawing a 5-foot line is a standard action that provokes acts of opportunity. Each wall lasts 10 minutes; the bearer of the chalk can dismiss a section of wall as a swift action by touching the stick of chalk to it. One stick of boundary chalk can draw 100 feet of line before it is used up, and it must be used in 5-foot increments.
Bowl of Conjuring Water Elementals
Aura: moderate conjurationCLl: 11th
Price: 90,000 gp
Weight: 3 lbs.
This large container is usually fashioned from silver with a rippled pattern. It is about 1 foot in diameter and half that deep. The bowl must be filled with fresh or salt water to function. On command as a full-round action, the bearer may summon a water elemental. If the bowl is filled with salt water, it conjures a Huge water elemental as if using summon monster VI. If filled with fresh water, it conjures a Large water elemental as if using summon monster V. Conjuring an elemental empties the bowl. The bowl cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
Brazier of Conjuring Fire Elementals
Aura: moderate conjurationCLl: 11th
Price: 90,000 gp
Weight: 5 lbs.
This device appears to be a normal container for holding burning coals. The brazier must be filled with coals or wood and a fire lit within it to function. On command as a full-round action, the bearer may summon a fire elemental. If 1 pound of brimstone (sulfur) is burning in the brazier, it conjures a Huge fire elemental as if using summon monster VI. Otherwise, the brazier conjures a Large fire elemental as if using summon monster V. Conjuring an elemental extinguishes the fire in the brazier. The brazier cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
Broom of Flying
Aura: moderate transmutationCLl: 9th
Price: 17,000 gp
Weight: 3 lbs.
This broom is able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It flies to its owner from as far away as 900 feet when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider.
Campfire Bead
Aura: faint evocationCLl: 1st
Price: 720 gp
Weight: &mdash
This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again.
Candle of Clean Air
Aura: moderate abjurationCLl: 10th
Price: 7,500 gp
Weight: &mdash
This clean-smelling white candle is inscribed with glyphs portraying various sweet smelling flowers. When lit, the candle repels smoke, mist, cloud, and other gas effects in a 5-foot radius. These effects do not penetrate the area around the candle if they are of spell level 3 or lower. Against more powerful cloud effects (including effects not based on spells, such as dragon breath or a gorgon's breath weapon), the candle grants creatures in the area a +4 resistance bonus on saving throws against these effects. Creatures in the area gain a +4 deflection bonus to AC against attacks from creatures with the air subtype.
The candle burns for up to 5 minutes, in increments of 1 minute. Once all 5 minutes are used, the candle is destroyed.
Candle of Invocation
Aura: strong conjurationCLl: 17th
Price: 8,400 gp
Weight: 1/2 lb.
Each of these special tapers is dedicated to one of the nine alignments. Simply burning the candle generates a favorable aura for the individual if the candle's alignment matches that of the character. Characters of the same alignment as the burning candle add a +2 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame.
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him as if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours. It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts and the like. Doing this doesn't interfere with its magical properties.
In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle, but the taper is immediately consumed in the process.
Candle of Truth
Aura: faint enchantmentCLl: 3rd
Price: 2,500 gp
Weight: 1/2 lb.
This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, while the candle burns. If the candle is snuffed before that time, the effect is ended and the candle ruined.
Cape of Bravado
Aura: faint enchantmentCLl: 2nd
Price: 7,000 gp
Weight: 1 lb.
This bright red garment bestows no benefit when worn on the shoulders, but when held in one hand while draped over the arm, the cape obscures its user's movements in combat. Used this way, the cape bestows a +1 insight bonus to AC and a +5 competence bonus on Bluff checks to feint in combat. Readying the cape in combat is a move action; if the wielder has a base attack bonus of +1 or higher, the wielder can ready the cape as a free action as part of movement.
Once per day as an immediate action, a creature brandishing a cape of bravado may attempt to compel an opponent within 30 feet to attack him on its next turn (Will negates DC 11).
Carpet of Flying
Aura: moderate transmutationCLl: 10th
Price: Varies
Weight: varies
This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.