Ultimate Magic | Spells | Arrow Of Law

Arrow Of Law

School: evocation [] (lawful)
Domain:
Level: Cleric: 2; Oracle: 2; Warpriest: 2; Paladin: 2
Components: V, S, DF (a holy symbol)
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous (1 round); see text
Saving Throws: Will partial (see text)
Spell Resistance: yes
Effect: arrow-shaped projectile of lawful energy

Description: Harm and possibly daze chaotic creatures.

You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.