Advanced Players Guide | Rules | New Rules | Hero Points | Hero Point Spells | Malediction

Malediction

School: necromancy [] (death,evil)
Domain:
Level: sorcerer: 3; wizard: 3; arcanist: 3; witch: 3
Components: V, S, F (onyx dust worth 500 gp)
Casting time: 1 standard action
Range: touch
Duration: instantaneous/1 minute per HD of the target; see text
Saving Throws: Will negates
Spell Resistance: yes
Target: living creature touched

Description: You curse a dying creature to gain hero points.

You utter a dire curse over the body of a dying creature, allowing you to consume its waning life force. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the target fails its saving throw, it dies and you gain 1 hero point for every 5 Hit Dice possessed by the target (minimum 1, maximum 3). These hero points last for a number of minutes equal to the target's Hit Dice. Any hero points remaining when this spell ends are lost.