Bestiary | Monsters | Eel | Electric

Eel, Electric

Cr: 2. Xp: 600. Alignment: N. Size: Small. Creature Type: Animal.
Init: +6. Senses: low-light vision; Perception +4. Ac: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size).
Hp: 17 (2d8+8).
Fortitude: +7. Reflex: +5. Will: +0. Resist: electricity 10.
Speed: 5 ft., swim 30 ft.. Melee: bite +3 (1d6+1) and tail -2 touch (1d6 electricity). Strength: 13. Dexterity: 14. Constitution: 19. Intelligence: 1. Wisdom: 10. Charisma: 6.
Base Attack: +1. Cmb: +1. Cmd: 13 (can't be tripped).
Feats: Improved Initiative.
Skills: Escape Artist +10, Perception +4, Stealth +10, Swim +9. Racial Modifiers: +8 Escape Artist.
Environment: warm fresh water. Organization: solitary. Treasure: none.

Description: This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.

Special Abilities

Electricity

An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.

The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.

Electric Eel

4th-Level Advancement