Eel, Giant Moray
Init: +6. Senses: low-light vision, scent; Perception +7. Ac: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size).
Hp: 52 (7d8+21).
Fortitude: +8. Reflex: +9. Will: +3.
Speed: swim 30 ft.. Melee: bite +11 (2d6+9 plus grab). Space: 10 ft.. Reach: 10 ft.. Special Attacks: gnaw. Strength: 22. Dexterity: 14. Constitution: 16. Intelligence: 1. Wisdom: 12. Charisma: 8.
Base Attack: +5. Cmb: +12 (+16 grapple). Cmd: 24 (can't be tripped).
Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite).
Skills: Escape Artist +10, Perception +7, Stealth +8, Swim +14. Racial Modifiers: +8 Escape Artist.
Environment: warm oceans. Organization: solitary, pair, or nest (3-6). Treasure: none.
Description: This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.
Special Abilities
Gnaw
If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.
7th-Level Advancement