Bestiary | Monsters | Lizard

Lizard

Lizard, Monitor

Cr: 2. Xp: 600. Alignment: N. Size: Medium. Creature Type: Animal.
Init: +2. Senses: low-light vision, scent; Perception +8. Ac: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural).
Hp: 22 (3d8+9).
Fortitude: +8. Reflex: +5. Will: +2.
Speed: 30 ft., swim 30 ft.. Melee: bite +5 (1d8+4 plus grab and poison). Strength: 17. Dexterity: 15. Constitution: 17. Intelligence: 2. Wisdom: 12. Charisma: 6.
Base Attack: +2. Cmb: +5 (+9 grapple). Cmd: 17 (21 vs. trip).
Feats: Great Fortitude, Skill Focus (Perception).
Skills: Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11. Racial Modifiers: +4 Stealth (+8 in undergrowth).
Environment: warm forests or plains. Organization: solitary, pair, or pack (3-8). Treasure: none.

Description: This immense lizard moves with a slow but relentless gait. Its feet end in large talons, and ropes of drool hang from its toothy maw.

Special Abilities

Poison

The save DC is Constitution-based. Bite:

Monitor Lizard Venom

Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.

Monitor Lizard

7th-Level Advancement

Lizard, Giant Frilled

Cr: 5. Xp: 1,600. Alignment: N. Size: Large. Creature Type: Animal.
Init: +5. Senses: low-light vision, scent; Perception +11. Ac: 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size).
Hp: 59 (7d8+28).
Fortitude: +11. Reflex: +8. Will: +4.
Speed: 30 ft., climb 30 ft.. Melee: bite +9 (2d6+5), tail +4 (1d8+2). Space: 10 ft.. Reach: 5 ft.. Special Attacks: intimidating charge. Strength: 21. Dexterity: 13. Constitution: 19. Intelligence: 2. Wisdom: 14. Charisma: 10.
Base Attack: +5. Cmb: +11. Cmd: 22 (26 vs. trip).
Feats: Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception).
Skills: Climb +13, Perception +11, Stealth +8. Racial Modifiers: +4 Stealth.
Environment: warm forest, plains, or hills. Organization: solitary, pair, or pack (3-8). Treasure: none.

Description: This bright-eyed lizard is larger than a horse. As it hisses in anger, a brightly colored frill extends around its neck.

Special Abilities

Intimidating Charge

When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.

This lizard is a true behemoth—an apex predator found in tropical regions. Many species of giant lizard exist—other species lack this lizard's intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce.