Init: +2. Senses: low-light vision, scent; Perception +8. Ac: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural).
Hp: 22 (3d8+9).
Fortitude: +8. Reflex: +5. Will: +2.
Speed: 30 ft., swim 30 ft.. Melee: bite +5 (1d8+4 plus grab and poison). Strength: 17. Dexterity: 15. Constitution: 17. Intelligence: 2. Wisdom: 12. Charisma: 6.
Base Attack: +2. Cmb: +5 (+9 grapple). Cmd: 17 (21 vs. trip).
Feats: Great Fortitude, Skill Focus (Perception).
Skills: Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11. Racial Modifiers: +4 Stealth (+8 in undergrowth).
Environment: warm forests or plains. Organization: solitary, pair, or pack (3-8). Treasure: none.
Description: This immense lizard moves with a slow but relentless gait. Its feet end in large talons, and ropes of drool hang from its toothy maw.
Special Abilities
The save DC is Constitution-based. Bite:Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.
7th-Level Advancement