Adventuring Gear
The items found on the Adventuring Gear table are described below, along with any special benefits they provide to the user ("you").
Kits
This section includes kits of preselected gear for each character class in Occult Adventures and for other specific purposes. GMs can use the kits to quickly round out an NPC's gear. Players can use them to equip new PCs in a hurry or provide gear to cohorts, followers, minions, and hirelings. The listed price for each kit includes a discount for purchasing these items as a group. Items in a kit that are used up, destroyed, or lost cost the full price to replace.
Adventuring Gear
Item | Price | Weight |
---|---|---|
Artist's poster | 15 gp | — |
Aura goggles | 15 gp | 1 lb. |
Automatic writing planchette | 25 gp | — |
Censer | 5 gp | 1/2 lb. |
Dowsing rod | 10 gp | 1 lb. |
Fraudulent medium's kit | 50 gp | 10 lbs. |
Hoodwink cowl | 75 gp | 3 lbs. |
Hypnotist's locket (locket) | 15 gp | 1 lb. |
Hypnotist's locket (pocket watch) | 250 gp | 1 lb. |
Incense (10 sticks) | 7 sp | — |
Kineticist's kit | 8 gp | 22 lbs. |
Medium's kit | 40 gp | 14 lbs. |
Mesmerist's kit | 35 gp | 26-1/2 lbs. |
Occult reference material | 80 gp | 1 lb. |
Occultist's implement | 10 gp | 1/2 lb. |
Occultist's kit | 45 gp | 32-1/2 lbs. |
Performer's token | 2 sp | — |
Phrenologist's kit | 50 gp | 5 lbs. |
Portable solarium | 800 gp | 35 lbs. |
Portable sweat lodge | 25 gp | 25 lbs. |
Prismatic crystal | 30 gp | 1/2 lb. |
Prognostication manual | 30 gp | 3 lbs. |
Psychic's kit | 35 gp | 27 lbs. |
Psychometrist's gloves | 10 gp | 5 lbs. |
Ritual bell | 2 gp | 1 lb. |
Spirit trumpet | 25 gp | 1 lb. |
Spiritualist's kit | 50 gp | 34 lbs. |
Straitjacket (common) | 5 gp | 1 lb. |
Straitjacket (masterwork) | 50 gp | 1 lb. |
Talking board | 15 gp | 2 lbs. |
Ventriloquist's dummy | 100 gp | 7 lbs. |
Wind chime | 1 gp | 1 lb. |
CLl:
Price: 15 gp
Weight: &mdash
This illustrated piece of paper typically measures 24 inches wide and 32 inches long. An artist's poster is typically used as an advertisement that can be easily seen by crowds of people. Placing a poster within a settlement grants creatures a +1 circumstance bonus on Diplomacy checks to gather information regarding the subject of the poster. If the settlement's population is greater than 1,000 people, one additional poster must be placed for every additional 1,000 people (or portion thereof) to gain the bonus. The cost of this item includes commissioning an artist of appropriate talent to complete the poster, and copies of the poster beyond the first cost 5 sp each.
Aura Goggles
Aura:CLl:
Price: 15 gp
Weight: 1 lb.
These leather goggles have dark, purple-hued lenses coated with a special alchemical substance that reveals particular psychic spectrums. To provide any benefit, the goggles must be continuously worn for 1 hour, during which time the wearer takes a –2 penalty on all sight-based Perception checks. After this 1-hour period, the user can remove the goggles to gain a +2 circumstance bonus on Perception checks for the read aura occult skill unlock. This benefit fades after 1 hour.
Aura:CLl:
Price: 25 gp
Weight: &mdash
This finely crafted, heart-shaped wooden board has two delicate wheels and a small aperture to hold a pencil, which acts as the board's third leg. Typically used on a tabletop covered in butcher's paper, the device scribbles out mysterious messages when employed by a creature using the automatic writing occult skill unlock, and provides a +2 circumstance bonus on the Linguistics check. When used to channel certain haunts capable of communication, the planchette doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages. These benefits do not stack with those of other items that confer similar benefits (such as a talking board).
Aura:CLl:
Price: 5 gp
Weight: 1/2 lb.
This metal container comes with a small removable lid, and holds a small crucible in which to burn incense. Used in religious ceremonies or rituals, a censer can hold up to 10 pieces of incense, and burns 1 piece per hour when lit.
Aura:CLl:
Price: 10 gp
Weight: 1 lb.
Made from specially crafted materials, a dowsing rod is used by the psychically attuned to locate water, find graves, or uncover minerals. Most commonly manufactured from forked branches cut from hazel, peach, or willow trees, dowsing rods can also come in other forms, such as bent, L-shaped rods of charged cold iron. Though a dowser can use any forked twig found in nature for dowsing, these specially prepared rods provide a +2 circumstance bonus on Survival checks for the dowsing occult skill unlock.
Aura:CLl:
Price: 50 gp
Weight: 10 lbs.
This large suitcase contains a plethora of items useful to anyone pretending to channel spirits. The case contains candles, mirrors, and 10-foot-long telescoping rods, as well as a selection of specialty items: rigged chalkboards for spirit writing, mundane spirit trumpets for transmitting spirit voices, lengths of gaffed ropes for binding mediums during test seances, and luminous paints and ribbons of fine gauze for fake spectral manifestations.
Using the materials that are included with this kit provides a +2 circumstance bonus on Bluff, Escape Artist, and Sleight of Hand checks to imitate seances, spirit writing, or other occult practices.
Aura:CLl:
Price: 75 gp
Weight: 3 lbs.
This uncomfortable mask consists of a black cloth hood, padded leather earmuffs, and shuttered goggles that block vision. A creature wearing a hoodwink cowl is blinded and deafened, and it takes a –10 penalty on all other Perception checks.
Aura:CLl:
Price: varies
Weight: 1 lb.
A small, elliptical metal case containing a small portrait or keepsake, a hypnotist's locket can be attached to a belt or worn as a pendant. When hanging from a metal chain, a hypnotist's locket grants a +2 circumstance bonus on Diplomacy checks for the hypnotism occult skill unlock.
A hypnotist's locket can also come in the form of a pocket watch. It can be worn the same way, still includes a space for a portrait or keepsake, and adds the same bonus for hypnotism, but it also functions as a timepiece.
Aura:CLl:
Price: 7 SP
Weight: &mdash
This aromatic resin is imbued with fragrant oils and formed into sticks, cones, or balls. It's often burned in religious ceremonies or during meditation. A piece of incense burns for 1 hour.
Aura:CLl:
Price: 8 gp
Weight: 22 lbs.
This kit includes a backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin.
Medium's Kit
Aura:CLl:
Price: 40 gp
Weight: 14 lbs.
This kit includes tools that aid in contacting supernatural beings. It includes an automatic writing planchette, candles (10), candlesticks (10), holly and mistletoe, incense (10 sticks), a scholar's outfit, a spell component pouch, and a wooden holy symbol.
Aura:CLl:
Price: 35 gp
Weight: 26-1/2 lbs.
This kit includes a backpack, a bedroll, a belt pouch, an entertainer's outfit, flint and steel, a hypnotist's locket, ink (1 ounce), an inkpen, an iron pot, stationery, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 80 gp
Weight: 1 lb.
These books come in all manner of shapes and sizes, from hardbound, illustrated manuscripts to collections of journals, notes, and scrolls from multiple authors. When used as a reference (an action that typically requires 1d4 minutes of searching the text), occult reference material grants a +2 circumstance bonus on Knowledge checks related to the occult topic covered by that manual. Some common topics for occult reference materials include astral projection, auras, dreams, ley lines, medium spirits, and rituals. Occult reference materials devoted to general subjects—such as spirits as a whole—provide an overview but don't give enough detail to grant a skill bonus.
Aura:CLl:
Price: 10 gp
Weight: 1/2 lb.
This bauble, bit of clothing, or relic has some minor historical significance. Though not especially valuable, it's useful to an occultist, who can use it as an implement. Any such item is nonmagical, even if it appears to be a rod or wand. Implements that already have a mundane version with a price higher than 10 gp (such as armor, shields, weapons, and harrow decks) use their normal item entries instead of this catchall.
Aura:CLl:
Price: 45 gp
Weight: 32-1/2 lbs.
This kit includes a backpack, a bedroll, a belt pouch, chalk (10 pieces), flint and steel, ink (1 ounce), an inkpen, an iron pot, a journal, occultist's implements (2), torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 2 SP
Weight: &mdash
Most commonly shaped like a coin, a performer's token is a small keepsake given out by stage performers prior to their presentations or used as a token of admission to closed-door performances. Similar tokens are also issued by mediums as calling cards prior to performing a seance.
Aura:CLl:
Price: 50 gp
Weight: 5 lbs.
This leather doctor's bag contains all the accoutrements a phrenologist needs to measure skulls. This kit contains several metal skull calipers of various sizes, a labeled chalkware bust of a humanoid head, and numbered charts of skulls of various species. The kit provides a +2 circumstance bonus on Knowledge (arcana) checks for the phrenology occult skill unlock.
Aura:CLl:
Price: 800 gp
Weight: 35 lbs.
This long, wooden case contains a complicated framework of brass armatures, balance weights, a foldable mat, and purple-hued lenses of various shapes and sizes. When assembled, the case becomes a small bed over which looms a complicated, slowly revolving array of lenses that filter sunlight onto the mat below. Only usable on bright, sunny days, the solarium has enough room for one Medium or two Small creatures to recline beneath its lens array and bask in the healing rays of the filtered natural light. The solarium can be used in conjunction with the long-term care use of the Heal skill. Subjects who bask in the filtered light for an 8-hour rest period recover 1 additional hit point per level or 1 additional ability score point if their caregivers succeed at the required Heal check.
Aura:CLl:
Price: 25 gp
Weight: 25 lbs.
This large leather wrap contains a foldable wooden framework that sits on stilts, pliable slats of birch bark, additional leather rolls, and consecrated stones. When assembled, the resulting hut is a small dome, suitable as a tent shelter and large enough to fit two crouching Medium humanoids or four Small humanoids. When the stones are heated and water is poured over them to create a thick steam, the hut becomes a sweat lodge for healing ceremonies, and provides a +2 circumstance bonus on Heal checks for the faith healing occult skill unlock.
Aura:CLl:
Price: 30 gp
Weight: 1/2 lb.
This chunk of crystal shines with the colors of the rainbow. A prismatic crystal can be used as a focus for the read aura occult skill unlock to reduce the time needed to read an aura from 10 minutes to 5 minutes. When held by psychic creatures, these crystals also emit light in a small area, increasing the light level in a 10-foot radius by one step (darkness becomes dim light, and dim light becomes normal light). A prismatic crystal can't increase the light level above normal light.
Aura:CLl:
Price: 30 gp
Weight: 3 lbs.
This small but thick booklet contains information on a specific form of folk divination, such as cartomancy, cheiromancy, crystallomancy, or horoscopy. Using such a book while reading a creature's fortune reduces the time needed to read that fortune by 2 minutes. When used as part of a Sense Motive check for the prognostication occult skill unlock, this book grants a +2 circumstance bonus. If the fortunetelling method requires a particular item, such as a deck of cards for cartomancy or animal bones for osteomancy, that item provides a +2 circumstance bonus that doesn't stack with the bonus provided by the prognostication manual.
A prognostication manual is useful primarily for cheiromancy (palm reading), horoscopy, and other methods that don't require special equipment.
Aura:CLl:
Price: 35 gp
Weight: 27 lbs.
This kit includes a backpack, a bedroll, a belt pouch, flint and steel, a prismatic crystal, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: 10 gp
Weight: 5 lbs.
These layered lambskin gloves are specially designed and psychically attuned to increase the tactile sensitivity of the wearer's hands. To provide any benefit, the gloves must be worn for 8 uninterrupted hours. All Dexterity skill checks requiring the use of the hands take a –2 penalty as long as the gloves remain on. After this 8-hour period, the user can remove the gloves to gain a +2 circumstance bonus on Appraise checks for the psychometry occult skill unlock. This benefit fades after 1 hour.
Aura:CLl:
Price: 2 gp
Weight: 1 lb.
This large, handheld silver bell has a long wooden handle. Ritual bells are typically used for ceremonial purposes, often as a means of getting the attention of large audiences. Each ritual bell is specifically engraved, often denoting its origin with a particular cult or sect.
Aura:CLl:
Price: 25 gp
Weight: 1 lb.
This telescopic horn is constructed of thin sheets of tin rolled into concentric cones, and measures about 3 feet long when fully extended. Primarily used by fraudulent mediums to disguise the true source of mysterious voices in darkened seance chambers, these trumpets add 1 to the DCs of saving throws to disbelieve the effects of the ghost sound and ventriloquism spells. When used to channel a haunt capable of communication, a spirit trumpet doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages.
Aura:CLl:
Price: 50 gp
Weight: 34 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a censer, a flask of ectoplasmic residue, flint and steel, incense (10 sticks), an iron pot, magnetized paper, torches (10), trail rations (5 days), and a waterskin.
Aura:CLl:
Price: varies
Weight: 1 lb.
Fashioned of durable canvas and leather straps, this instrument of restraint prevents its wearer from using his arms entirely. Properly binding a creature in a straitjacket requires 1 minute, and the creature must be willing or helpless. This time can be reduced to 5 rounds, but doing so lowers the DC to escape the restraints by 5. A creature wearing a straitjacket gains the grappled condition, except it is able to move. Escaping from the straitjacket requires a successful DC 28 Escape Artist check (DC 30 for a masterwork straitjacket.)
Aura:CLl:
Price: 15 gp
Weight: 2 lbs.
This thin, rectangular wooden board is printed with an arching array of alphabetical letters, numbers, and short affirmative and negative messages. Paired with a small, heart-shaped pointer on short wooden legs, this device enables communication with spiritual entities or the user's deep subconscious mind. A talking board can be used in place of a pencil and paper or a writing planchette when attempting a Linguistics check with the automatic writing occult skill unlock, and provides a +2 circumstance bonus on such checks. In addition, given the size of the board, the user can work in conjunction with another psychically sensitive creature who can bolster the attempt with a successful aid another check.
A user can also use the board alone to initiate the recall memory use of the hypnotism occult skill unlock. The user attempts the skill check as normal, with herself as the subject, and receives a +2 circumstance bonus on the check.
When used to channel a haunt capable of communication, a talking board doubles the rate of communication with the haunt, and grants the user a +4 circumstance bonus on Linguistics checks to decipher the cryptic messages.
Though a talking board can be used for some of the same functions as other gear (such as automatic writing planchettes and hypnotist's lockets), these items can't be used in unison to gain multiple bonuses or increase the rate of communication with a haunt to more than double.
Aura:CLl:
Price: 100 gp
Weight: 7 lbs.
A ventriloquist's dummy is made of finely sculpted and painted wood, shaped and dressed like a typical humanoid, and sized at roughly 2 feet. An insert in the back of the dummy allows a Small or Medium creature to manipulate it with one arm. When used as part of a routine, a ventriloquist's dummy adds a +2 circumstance bonus on Perform (comedy) checks.
Wind Chime
Aura:CLl:
Price: 1 gp
Weight: 1 lb.
Made up of a series of suspended bells, tubes, or rods, a wind chime is constructed out of metal or wood. Often hung outside buildings by the superstitious to deter spirits, a wind chime can also act as a makeshift alarm.
Alchemical Items
Many people interested in the occult also dabble in the practice of alchemy. The following alchemical items can be created by a character with the Craft (alchemy) skill; the DC to craft each item is listed in the table below.
Alchemical Items
Item | Cost | Weight | Craft DC |
---|---|---|---|
Ectoplasmic residue | 20 gp | 2 lbs. | 25 |
Magnetized paper | 11 gp | 1 lb. | 15 |
Snake oil | 20 gp | — | 20 |
CLl:
Price: 20 gp
Weight: 2 lbs.
This flask is filled with the detritus of minor ectoplasmic phantoms and similar creatures. You can throw a flask of ectoplasmic residue as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals no damage, but the target must succeed at a DC 13 Will save or be shaken for 1d4 rounds. Every creature within 5 feet of the point where the flask hits must succeed at a DC 13 Will save or be shaken for 1 round. This is a mind-affecting fear effect.
Aura:CLl:
Price: 11 gp
Weight: 1 lb.
These specially charged pieces of parchment come in small packages containing seven sheets. Psychically attuned to the specific magnetic fluids a living creature needs to part the ethereal veil, these sheets add a 5% bonus to the chance of creating meaningful writing for the automatic writing occult skill unlock. This use consumes one sheet of the paper, and only one sheet can be used per attempt.
Aura:CLl:
Price: 20 gp
Weight: &mdash
This mildly toxic liniment numbs flesh and can soothe injuries. Though the tincture is actually poisonous, an imbiber who avoids becoming poisoned recovers from minor injuries.
Type poison (contact)
Save Fortitude DC 12
Onset 1 round
Frequency 1/minute for 5 minutes
Effect On a failed save, snake oil deals 1 point of nonlethal damage. However, on a successful save, the toxin heals 1d6 points of nonlethal damage
Cure 1 save