Rods
Rods are scepterlike devices that have unique magical powers and usually do not have any charges. Anyone can use a rod (though metamagic rods have no effect when used by creatures that cannot cast spells). Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.
Rods
Lesser Medium Rods | Price |
---|---|
Furious metamagic rod, lesser | 3,000 gp |
Logical metamagic rod, lesser | 3,000 gp |
Scarring metamagic rod, lesser | 3,000 gp |
Refocusing rod | 5,000 gp |
Fearsome metamagic rod, lesser | 9,000 gp |
Traumatic metamagic rod, lesser | 9,000 gp |
Furious metamagic rod | 11,000 gp |
Logical metamagic rod | 11,000 gp |
Scarring metamagic rod | 11,000 gp |
Lesser Major Rods | Price |
Furious metamagic rod, greater | 24,500 gp |
Logical metamagic rod, greater | 24,500 gp |
Scarring metamagic rod, greater | 24,500 gp |
Overflowing rod | 25,000 gp |
Witching rod | 31,000 gp |
Fearsome metamagic rod | 32,500 gp |
Traumatic metamagic rod | 32,500 gp |
Greater Major Rods | Price |
Fearsome metamagic rod, greater | 73,000 gp |
Traumatic metamagic rod, greater | 73,000 gp |
Hollow rod | 121,500 gp |
Caduceus rod | 142,000 gp |
CLl: 12th
Price: 142,000 gp
Weight: 3 lbs.
Two entwined wooden snakes run the length of this laurel rod, which is capped with a pair of brass wings. This mystical implement gives its possessor a +5 insight bonus on Craft (alchemy) checks and a +1 insight bonus on attack and damage rolls with alchemical items, including alchemists' bombs. When it's held in hand, the caduceus rod can be invoked five times per day to grant one of the following boons, each of which counts as a 6th-level spell-like ability.
The rod awakens all sleeping creatures within a 40-foot-radius burst centered on the wielder. Creatures in the burst gain immunity to sleep effects for 1 minute.
Exchange
The wielder transmutes one of his prepared alchemical extracts into an extract of another formula in his formula book of equal or lower level.
All dying (–1 or fewer hit points) creatures in a 40-foot-radius burst centered on the wielder die. Each such creature can attempt a DC 19 Fortitude save to instead take 1d6 points of negative energy damage. This is a death effect.
Revive
The wielder targets a creature within 40 feet with empowered breath of life.
As deep slumber, except that it affects a 20-foot-radius burst centered on the wielder, can affect up to 20 HD of creatures, and has a Will save DC of 19. The wielder of the rod is unaffected and can choose to exclude up to four other targets from the effects.
Aura: strong (no school)CLl: 17th
Price: varies
Weight: 1 lb.
The wielder of this rod can cast up to three spells per day that make enemies shaken as though using the Fearsome Spell feat.
Aura: strong (no school)CLl: 17th
Price: varies
Weight: 1 lb.
The wielder of this metamagic rod can cast up to three spells per day that channel her anger as though using the Furious Spell feat.
Aura: strong (no school)CLl: 15th
Price: 121,500 gp
Weight: 5 lbs.
Slightly smaller and shorter than vril staves, hollow rods are hollow silver tubes covered in intricate glyphs and small, flute-like keys. Three times per day, a kineticist can utilize the hollow rod in conjunction with a blast wild talent or the kinetic healer wild talent to augment that talent's destructive or healing capabilities, treating the wild talent as maximized. A hollow rod can't be used on a wild talent affected by metakinesis.
Aura: strong (no school)CLl: 17th
Price: varies
Weight: 1 lb.
The wielder of this rod can cast up to three spells per day without emotion components as though using the Logical Spell feat.
Aura: moderate evocationCLl: 10th
Price: 25,000 gp
Weight: 1 lb.
An overflowing rod amplifies and focuses the side effects of a kineticist's burn. While holding the rod, the kineticist counts as 3 levels higher for the purpose of determining the effects of her elemental overflow ability. If used by a character without elemental overflow, the rod grants its wielder the benefit of elemental overflow as a 3rd-level kineticist (which is generally helpful only to low-level kineticists or kineticists with archetypes that replace elemental overflow with another class feature).
Aura: moderate (no school)CLl: 10th
Price: 5,000 gp
Weight: 1 lb.
Once per day, a refocusing rod allows an occultist to transfer mental focus using the shift focus class feature without losing any points of focus. He can move focus from one implement into the rod, and then from the rod into another implement, by spending twice as long as it normally takes him to shift focus (because he's making two transfers). The occultist must transfer the focus from the rod within 10 minutes or the focus is lost.
If an occultist chooses a refocusing rod as one of his implements for the day, he can instead use this ability to transfer focus into the rod and leave it there or transfer focus he already stored in the rod into another implement. In either of these cases, no points of focus are lost in the transfer and it takes the normal amount of time to shift focus instead of twice as long. If the refocusing rod is not one of the occultist's implements for the day, mental focus stored in it can't be used for any purpose except transference to another implement.
Any mental focus transferred into the rod still belongs to the occultist who transferred it. The rod can't be used to transfer mental focus between two users.
Aura: strong (no school)Lesser scarring metamagic rod 3,000 gpCLl: 17th
Price: varies
Weight: 1 lb.
The wielder of this rod can cast up to three spells per day that weaken her target's will as though using the Scarring Spell feat.
Aura: strong (no school)CLl: 17th
Price: varies
Weight: 1 lb.
The wielder of this rod can cast up to three spells per day that cause nightmares as though using the Traumatic Spell feat.
Aura: moderate transmutationCLl: 11th
Price: 31,000 gp
Weight: 1 lb.
This especially powerful dowsing rod is typically made of a branch from an ancient tree or shafts forged of rare metals. When used for the dowsing skill unlock in place of a mundane dowsing rod, a witching rod provides a +5 circumstance bonus on the Survival check.
A witching rod can not only detect bodies of water, grave sites, and metal deposits, but can also manipulate substances or souls related to them. The rod can produce the effects of control water, speak with dead (DC 14), or stone shape. Though this ability can typically be used only once per day, a wielder with the ability to use the dowsing occult skill unlock more than once per day can instead produce a spell effect one additional time per day for each additional use of dowsing she has. This doesn't require her to expend uses of dowsing. Only one creature can produce extra uses of the witching rod in this way each day.