CLl:
Price:
Weight:
Type
Type | Price | Weight |
---|---|---|
Common | 2 sp | 10 lbs. |
Masterwork | 5 gp | 10 lbs. |
This item consists of a pair of wooden poles with a footrest halfway up. By standing on the footrests and holding the tops of the poles you can avoid certain ground-based threats to your feet. For example, you can use stilts to cross water without getting wet, but you would still activate a trap that triggers when you walk in a certain area. Using stilts reduces your base speed from 30 feet to 20 feet, or from 20 feet to 15 feet. You can hop off your stilts as a move action, or as a free action with a successful DC 10 Acrobatics check.
You must use both your hands to walk with stilts. Walking with stilts requires a DC 5 Acrobatics check for each move. Failing this check means you do not move for that move action; failing by 5 or more means you fall off the stilts. If you want to use one hand for something else while standing on stilts, you must succeed at a DC 10 Acrobatics check or lose the action; if you want to use two hands, the DC increases to 20.
Stilts for a Medium creature raise you 2 feet above the ground; stilts for a Small creature raise you 1 foot from the ground. You can use taller stilts, but each additional foot of elevation increases the Acrobatics DCs of using stilts by +5. A stilt has hardness 5 and 10 hit points. If you only have one stilt, your speed drops to 5 feet because you can only hop rather than walk.
Masterwork Stilts
These stilts strap to your feet and legs, allowing you to use your hands for other tasks without penalty. Walking on masterwork stilts requires a DC 10 Acrobatics check. Attaching or removing a masterwork stilt is a full-round action.